SosoDzabatou

France
On FACEIT since 2022 273 matches tracked 97 matches in 30 days
ELO ▲ 10
2,224
30-day peak: 2,284
Rank EU
#129,925
France #2,492 in France
Last updated:

How does SosoDzabatou play?

Rating 0.94 K/R 0.67 ADR 71.3 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.4
Knife kills 4 in 273 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 37x 4K, 6 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +143
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 71.3, Headshots at 47%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −5 ELO
40 matches · 33% win rate
On Wednesdays +33 ELO, win rate 32%

SosoDzabatou loses the most ELO on Ancient: −5 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.14 · Dust 2
  4. Reached level 10 · Mirage
  5. Most kills in a match: 35 · Ancient

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
53% better than 57%
0.69 better than 27%
72.9 better than 13%
0.97 better than 29%
53% of 375 duels better than 60%
43% of 47 situations better than 64%
Mirage53
45% better than 27%
0.60 better than 3%
65.9 better than 2%
0.88 better than 8%
45% of 182 duels better than 18%
37% of 46 situations better than 49%
Anubis44
59% better than 74%
0.70 better than 31%
74.7 better than 20%
0.98 better than 32%
55% of 189 duels better than 70%
50% of 30 situations better than 80%
Ancient40
33% better than 6%
0.70 better than 31%
74.0 better than 17%
0.96 better than 27%
46% of 204 duels better than 20%
44% of 27 situations better than 67%
Inferno26
65% better than 85%
0.63 better than 8%
69.3 better than 4%
0.92 better than 15%
44% of 121 duels better than 13%
33% of 9 situations better than 39%
Nuke17
53% better than 39%
0.67 better than 18%
71.5 better than 11%
0.95 better than 21%
38% of 63 duels better than 2%
27% of 11 situations better than 29%
Cache14
50% -
0.64 -
69.3 -
0.91-
45% of 51 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SosoDzabatou plays

Across 273 matches SosoDzabatou averages K/R 0.67, ADR 71.3 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 71.3, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 47% headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 81 of 273 matches the rating was 1.10 or higher (30%), in 130 it was below 0.90. In 252 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: July 2026 at 0.96. SosoDzabatou loses the most ELO on Ancient (−5 ELO, win rate 33%). Things go best on Anubis (+184 ELO, win rate 59%). Improved over the last three months: ELO +143. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 71.3, Headshots at 47%. Last 30 days: 97 matches, win rate 53%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.