SosnaTM
How does SosnaTM play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).
Opening
AverageSosnaTM wins 55 of 100 opening duels. 5 percentage points above the level 8 average (50%).
Clutch
AverageSosnaTM wins 24 of 100 1v1s. 14 percentage points below the level 8 average (38%).
Weapons and aim
Average1.15 kills per death. 0.15 above the level 8 average (1.00).
Impact
AverageAverages 2.5 round MVPs per match. 0.3 above the level 8 average (2.2).
Utility and deaths
AverageSosnaTM dies in 69 of 100 rounds. 3 percentage points below the level 8 average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.87. Last 3 months: 0.76 (at the start 0.81). 0.04 above the level 8 average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 1.05 (at the start 1.23). 0.05 above the level 8 average (1.00).
Damage per round (ADR)
Best month: August 2026 with 94.7. Last 3 months: 86.4 (at the start 85.6). 7.1 above the level 8 average (79.3).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 40% (at the start 39%). 7 percentage points below the level 8 average (47%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 52% (at the start 49%). 2 percentage points above the level 8 average (50%).
Best month: October 2026 with 1,335. Last 3 months: 1,335 (at the start 1,088).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 90 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SosnaTM loses the most ELO on Dust 2: −46 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 47 · Mirage
- Highest rating in a match: 2.03 · Cache
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 90 matchesCompared with players on the same level who have at least 15 matches on the map.
How SosnaTM plays
Across 90 matches SosnaTM averages K/R 0.80 and ADR 85.9; the rating across the 36 rated matches is 1.09. Biggest strength: K/D at 1.15, better than 91% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 8 players. Averages 18.3 kills per match with 39% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 17 of 36 matches the rating was 1.10 or higher (47%), in 16 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. SosnaTM loses the most ELO on Dust 2 (−46 ELO, win rate 33%). Things go best in match 2 of the day (+20 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +20 ELO. Improved over the last three months: Win rate +3 pp, ELO +247. Got weaker: K/R −0.05, Rating −0.18. Unchanged in recent months: ADR at 86.4, Headshots at 40%. Last 30 days: 21 matches, win rate 52%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.