SosnaTM

MA
90 matches tracked 21 matches in 30 days
Last updated:

How does SosnaTM play?

Rating 1.09 (from 36 matches) K/R 0.80 ADR 85.9 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81% on level 8
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 36 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 8% weak 0.75 to 0.89 25% very weak below 0.75 19%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

SosnaTM wins 55 of 100 opening duels. 5 percentage points above the level 8 average (50%).

Rounds with first kill 10%0 pp on par
Opening duels won 55%+5 pp better than 85%

Clutch

Average
Last one alive

SosnaTM wins 24 of 100 1v1s. 14 percentage points below the level 8 average (38%).

Clutch 1v1 won 24%−14 pp better than 3%
Clutch 1v2 won 29%+9 pp better than 90%
Clutch kills per match 2.0+0.4 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.15 kills per death. 0.15 above the level 8 average (1.00).

Headshot rate 39%−8 pp better than 10%
AWP share of kills 16%+6 pp better than 77%
K/D 1.15+0.15 better than 91%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Averages 2.5 round MVPs per match. 0.3 above the level 8 average (2.2).

2K rounds 13.3%+0.2 pp better than 53%
3K rounds 3.9%0.0 pp on par
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 3x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

SosnaTM dies in 69 of 100 rounds. 3 percentage points below the level 8 average (72%). Lower is better.

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 4.2−0.1 better than 53%
Enemies flashed per round 0.36+0.08 better than 73%
Deaths per round 69%−3 pp better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp, ELO +247
= Stayed the same
ADR at 86.4, Headshots at 40%
▼ Got worse
K/R −0.05, Rating −0.18

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.76 (at the start 0.81). 0.04 above the level 8 average (0.72).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
24 matches · 33% win rate
On Mirage −17 ELO
25 matches · 56% win rate

SosnaTM loses the most ELO on Dust 2: −46 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.03 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 72%
0.76 better than 65%
84.0 better than 70%
1.07-
46% of 115 duels better than 24%
22% of 27 situations better than 12%
Dust 224
33% better than 7%
0.81 better than 85%
87.3 better than 84%
1.09-
63% of 87 duels better than 97%
31% of 16 situations better than 32%
Anubis12
75% -
0.86 -
90.2 -
1.22-
66% of 68 duels -
45% of 11 situations -
Cache9
33% -
0.80 -
86.0 -
1.35-
53% of 38 duels -
33% of 6 situations -
Ancient7
57% -
0.72 -
81.0 -
1.02-
67% of 36 duels -
33% of 3 situations -
Inferno7
43% -
0.74 -
75.1 -
0.48-
40% of 42 duels -
75% of 4 situations -
Nuke6
67% -
0.95 -
99.6 -
0.82-
58% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SosnaTM plays

Across 90 matches SosnaTM averages K/R 0.80 and ADR 85.9; the rating across the 36 rated matches is 1.09. Biggest strength: K/D at 1.15, better than 91% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 8 players. Averages 18.3 kills per match with 39% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 17 of 36 matches the rating was 1.10 or higher (47%), in 16 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. SosnaTM loses the most ELO on Dust 2 (−46 ELO, win rate 33%). Things go best in match 2 of the day (+20 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +20 ELO. Improved over the last three months: Win rate +3 pp, ELO +247. Got weaker: K/R −0.05, Rating −0.18. Unchanged in recent months: ADR at 86.4, Headshots at 40%. Last 30 days: 21 matches, win rate 52%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.