Sortifal

Switzerland
On FACEIT since 2020 372 matches tracked 54 matches in 30 days
ELO ▲ 108
2,286
30-day peak: 2,306
Rank EU
#111,512
Switzerland #929 in Switzerland
Last updated:

How does Sortifal play?

Rating 1.00 (from 350 matches) K/R 0.71 ADR 76.6 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 350 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.99−0.04 · Ø 1.03 better than 29%
Pistol kills per match 2.7
Knife kills 3 in 372 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 23%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 50x 4K, 6 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +230
= Stayed the same
K/R at 0.69, Rating at 0.98, Win rate at 52%
▼ Got worse
ADR −5.9, Headshots −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
111 matches · 50% win rate
On Inferno −28 ELO
76 matches · 45% win rate
Between 0:00 and 6:00 −22 ELO, win rate 40%
On Fridays +57 ELO, win rate 36%

Sortifal loses the most ELO on Dust 2: −36 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 2.28 · Anubis
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
50% better than 42%
0.69 better than 23%
73.7 better than 14%
0.98 better than 27%
44% of 532 duels better than 13%
47% of 74 situations better than 75%
Anubis95
56% better than 61%
0.74 better than 47%
81.3 right on the average
1.04 right on the average
54% of 421 duels better than 64%
42% of 69 situations better than 59%
Inferno76
45% better than 21%
0.68 better than 16%
75.3 better than 13%
0.96 better than 16%
46% of 299 duels better than 13%
45% of 38 situations better than 68%
Ancient29
59% better than 71%
0.74 better than 43%
78.9 better than 32%
0.96 better than 23%
47% of 87 duels better than 24%
40% of 15 situations better than 55%
Cache29
76% better than 98%
0.70 better than 34%
75.0 better than 23%
1.00 better than 41%
52% of 102 duels better than 45%
46% of 13 situations better than 71%
Nuke25
56% better than 57%
0.75 better than 43%
75.0 better than 20%
1.05 better than 46%
60% of 84 duels better than 88%
25% of 16 situations better than 15%
Mirage4
25% -
0.59 -
74.9 -
0.75-
46% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sortifal plays

Across 372 matches Sortifal averages K/R 0.71 and ADR 76.6; the rating across the 350 rated matches is 1.00. Most room to improve: Opening duels won at 48%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Cache with a 76% win rate in 29 matches. In 127 of 350 matches the rating was 1.10 or higher (36%), in 150 it was below 0.90. In 298 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: August 2026 at 1.05. Sortifal loses the most ELO on Dust 2 (−36 ELO, win rate 50%). Things go best on Anubis (+273 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, +239 ELO. Improved over the last three months: ELO +230. Got weaker: ADR −5.9, Headshots −9 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, Win rate at 52%. Last 30 days: 54 matches, win rate 56%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.