Sorensen22

Denmark
On FACEIT since 2022 126 matches tracked 46 matches in 30 days
ELO ▲ 14
2,042
30-day peak: 2,058
Rank EU
#226,831
Denmark #5,142 in Denmark
Last updated:

How does Sorensen22 play?

Rating 1.26 K/R 0.90 ADR 94.2 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 126 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 37% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 3.1
Zeus kills1 in 126 matches
Knife kills 1 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.1%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 38x 4K, 4 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 26%
Enemies flashed per round 0.63+0.34 · Ø 0.29 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.17, Rating +0.23, ADR +13.0, Win rate +5 pp, ELO +409
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOctNov

Best month: September 2026 with 0.98. Last 3 months: 0.93 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −18 ELO
24 matches · 50% win rate
On Dust 2 −6 ELO
21 matches · 62% win rate
On Nuke −4 ELO
27 matches · 63% win rate

Sorensen22 loses the most ELO on Anubis: −18 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Vertigo
  4. Most kills in a match: 46 · Mirage
  5. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke27
63% better than 80%
0.92 better than 94%
94.2 better than 92%
1.28 better than 93%
63% of 131 duels better than 93%
57% of 14 situations better than 87%
Mirage26
46% better than 30%
0.87 better than 93%
92.3 better than 92%
1.22 better than 93%
52% of 134 duels better than 55%
50% of 14 situations better than 82%
Anubis24
50% right on the average
0.92 better than 98%
92.4 better than 93%
1.29 better than 97%
64% of 108 duels better than 97%
12% of 17 situations better than 4%
Dust 221
62% better than 84%
0.85 better than 91%
89.5 better than 86%
1.19 better than 90%
59% of 103 duels better than 89%
22% of 9 situations better than 13%
Ancient16
50% better than 46%
0.90 better than 96%
101.2 better than 99%
1.27 better than 97%
52% of 66 duels better than 54%
25% of 16 situations better than 19%
Inferno6
83% -
0.90 -
93.7 -
1.28-
62% of 26 duels -
75% of 4 situations -
Cache5
80% -
1.06 -
105.9 -
1.49-
64% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sorensen22 plays

Across 126 matches Sorensen22 averages K/R 0.90, ADR 94.2 and a rating of 1.26. Biggest strength: 3K rounds at 6.7%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 19.9 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 80 of 126 matches the rating was 1.10 or higher (63%), in 24 it was below 0.90. In 110 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 1.37. Sorensen22 loses the most ELO on Anubis (−18 ELO, win rate 50%). Improved over the last three months: K/R +0.17, Rating +0.23, ADR +13.0, Win rate +5 pp, ELO +409. Unchanged in recent months: Headshots at 51%. Last 30 days: 46 matches, win rate 50%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.