Sonic--

ZA
FACEIT verified On FACEIT since 2015 96 matches tracked 29 matches in 30 days
ELO ▲ 313
3,501
30-day peak: 3,501
Rank NA ▲ 26 places
#25
#1 in ZA
30 days · before #51 · best #25
Last updated:

How does Sonic-- play?

Rating 1.38 (from 31 matches) K/R 0.88 ADR 94.7 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 94%
Rating spread from 31 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 48% good 1.10 to 1.29 26% normal 0.90 to 1.09 10% weak 0.75 to 0.89 6% very weak below 0.75 0%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 66%+15 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 29%−22 pp better than 1%
AWP share of kills 12%+1 pp better than 64%
K/D 1.35+0.32 better than 99%
Pistol kills per match 3.1 from the last 93
Knife kills 4 in 93 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 18.4%+5.1 pp better than 99%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 10x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.61+0.31 better than 97%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.10, ADR +5.9, Headshots +54 pp, Win rate +24 pp, ELO +562
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.95
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.01. Last 3 months: 0.93 (at the start 0.83).

Patterns

From the last 93 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +173 ELO
48 matches · 60% wins
Between 18:00 and 24:00 +64 ELO, win rate 59%

Sonic-- loses the most ELO in match 1 of the day: +173 ELO, 60% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.06 · Nuke
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
80% better than 99%
0.91 better than 96%
101.5 better than 99%
1.48-
76% of 49 duels better than 99%
17% of 6 situations better than 7%
Mirage22
73% better than 98%
0.91 better than 97%
94.1 better than 95%
1.40-
61% of 51 duels better than 94%
50% of 6 situations better than 83%
Ancient18
44% better than 20%
0.82 better than 81%
89.7 better than 85%
1.19-
59% of 34 duels better than 87%
80% of 5 situations better than 99%
Nuke13
85% -
0.91 -
92.2 -
1.57-
52% of 42 duels -
50% of 6 situations -
Cache7
71% -
0.86 -
98.2 -
1.06-
59% of 37 duels -
-
Anubis5
80% -
0.83 -
93.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Sonic-- plays

Across 96 matches Sonic-- averages K/R 0.88 and ADR 94.7; the rating across the 31 rated matches is 1.38. Biggest strength: Rating at 1.38. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 29%. That is better than only 1% of players on level 10. On average 18.8 kills per match, 29% of them headshots. The strongest map is Nuke with a 85% win rate in 13 matches. In 26 of 31 matches the rating was 1.10 or higher (84%), in 2 it was below 0.90. In 34 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 1.39. Sonic-- loses the most ELO in match 1 of the day (+173 ELO, win rate 60%). Things go best in match 2 of the day (+230 ELO, win rate 83%). Improved over the last three months: K/R +0.10, ADR +5.9, Headshots +54 pp, Win rate +24 pp, ELO +562. Last 30 days: 29 matches, win rate 79%, ELO balance +133.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.