Songen

Romania
On FACEIT since 2016 219 matches tracked 21 matches in 30 days
Last updated:

How does Songen play?

Rating 1.00 (from 169 matches) K/R 0.71 ADR 78.5 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 169 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Level 7

Compared with 1,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 48%−2 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 32%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 85%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.4
Knife kills 1 in 219 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 35%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 1 ace in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.32+0.06 · Ø 0.26 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.72, ADR at 78.4, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.72 (at the start 0.73). Right on the average (0.72).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −125 ELO
50 matches · 60% win rate
In match 3 of the day +8 ELO
41 matches · 41% win rate
On Mondays +29 ELO, win rate 33%

Songen loses the most ELO on Ancient: −125 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
52% better than 55%
0.71 better than 42%
76.7 better than 32%
0.99 better than 42%
50% of 284 duels right on the average
36% of 50 situations better than 47%
Ancient50
60% better than 81%
0.75 better than 63%
82.2 better than 64%
0.99 better than 49%
48% of 165 duels better than 36%
51% of 35 situations better than 83%
Anubis32
34% better than 8%
0.77 better than 77%
82.0 better than 64%
1.08 better than 81%
44% of 119 duels better than 15%
56% of 16 situations better than 89%
Cache17
35% -
0.62 -
73.8 -
0.89-
54% of 48 duels -
33% of 6 situations -
Mirage16
38% better than 13%
0.66 better than 20%
77.0 better than 36%
0.88-
50% of 32 duels right on the average
29% of 7 situations better than 26%
Nuke9
33% -
0.83 -
86.4 -
1.26-
46% of 28 duels -
86% of 7 situations -
Inferno8
50% -
0.53 -
65.7 -
0.69-
34% of 29 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Songen plays

Across 219 matches Songen averages K/R 0.71 and ADR 78.5; the rating across the 169 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 86% of level 7 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 50 matches. In 58 of 169 matches the rating was 1.10 or higher (34%), in 72 it was below 0.90. In 168 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: October 2026 at 1.18. Songen loses the most ELO on Ancient (−125 ELO, win rate 60%). Things go best on Anubis (+108 ELO, win rate 34%). Match no. 2 of the day goes best: 56% win rate, −9 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.4, Headshots at 53%. Last 30 days: 21 matches, win rate 52%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.