SonePare

Poland
On FACEIT since 2024 138 matches tracked 26 matches in 30 days
Last updated:

How does SonePare play?

Rating 0.98 K/R 0.69 ADR 73.1 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most
Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 19%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.2
Knife kills 4 in 138 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 29%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 26%
MVPs per match 1.9−0.4 · Ø 2.3 better than 14%
4Ks and aces 14x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +289
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 73.2, Headshots at 41%, Win rate at 55%, First kills at 10%, Clutch 1v1 at 40%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 73%
0.67 better than 23%
68.3 better than 5%
0.97 better than 34%
47% of 172 duels better than 29%
36% of 33 situations better than 44%
Dust 228
64% better than 89%
0.71 better than 43%
79.6 better than 48%
1.01 right on the average
63% of 144 duels better than 96%
63% of 8 situations better than 96%
Anubis24
54% better than 65%
0.68 better than 30%
73.1 better than 18%
0.97 better than 38%
54% of 113 duels better than 70%
67% of 12 situations better than 96%
Ancient11
55% -
0.73 -
76.7 -
1.03-
54% of 41 duels -
40% of 5 situations -
Inferno11
45% -
0.65 -
75.1 -
0.92-
47% of 47 duels -
0% of 5 situations -
Cache10
40% -
0.73 -
74.4 -
1.02-
56% of 39 duels -
0% of 3 situations -
Nuke8
50% -
0.66 -
70.3 -
0.96-
39% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SonePare plays

Across 138 matches SonePare averages K/R 0.69, ADR 73.1 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 8 players. Averages 14.9 kills per match with 41% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 43 of 138 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 138 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. Things go best on Dust 2 (+123 ELO, win rate 64%). Match no. 3 of the day goes best: 60% win rate, +36 ELO. Improved over the last three months: ELO +289. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 73.2, Headshots at 41%, Win rate at 55%, First kills at 10%, Clutch 1v1 at 40%. Last 30 days: 26 matches, win rate 54%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.