Sometime919

Thailand
On FACEIT since 2025 392 matches tracked 138 matches in 30 days
ELO ▲ 3
2,084
30-day peak: 2,280
Rank SEA ▼ 512 places
#5,022
Thailand #254 in Thailand
30 days · prev. #4,510 · best #1,970
Last updated:

How does Sometime919 play?

Rating 0.99 K/R 0.70 ADR 79.1 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 392 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 1.9
Knife kills 6 in 392 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 31%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 33x 4K, 2 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.03−0.26 · Ø 0.29 better than 1%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 46%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.2, Headshots −3 pp, ELO −79

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
21 matches · 52% win rate
On Dust 2 −18 ELO
96 matches · 48% win rate
Between 18:00 and 24:00 −60 ELO, win rate 32%
On Fridays −28 ELO, win rate 37%

Sometime919 loses the most ELO on Nuke: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage
  4. Reached level 10 · Ancient
  5. Most kills in a match: 38 · Inferno

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
40% better than 14%
0.66 better than 18%
74.8 better than 23%
0.93 better than 19%
46% of 343 duels better than 23%
37% of 73 situations better than 46%
Dust 296
48% better than 37%
0.73 better than 47%
83.1 better than 63%
1.02 better than 47%
53% of 378 duels better than 61%
37% of 57 situations better than 44%
Ancient68
49% better than 39%
0.70 better than 30%
77.0 better than 29%
1.01 better than 44%
56% of 240 duels better than 76%
58% of 55 situations better than 91%
Anubis47
51% better than 48%
0.68 better than 21%
77.7 better than 32%
0.96 better than 26%
45% of 166 duels better than 17%
55% of 31 situations better than 86%
Inferno35
46% better than 22%
0.77 better than 64%
83.7 better than 63%
1.07 better than 55%
61% of 118 duels better than 89%
38% of 34 situations right on the average
Nuke21
52% better than 36%
0.76 better than 54%
86.8 better than 74%
1.06 better than 55%
52% of 100 duels better than 45%
50% of 18 situations better than 76%
Cache14
57% -
0.65 -
76.7 -
0.89-
49% of 55 duels -
15% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sometime919 plays

Across 392 matches Sometime919 averages K/R 0.70, ADR 79.1 and a rating of 0.99. Biggest strength: Utility hit rate at 41%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 43% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 133 of 392 matches the rating was 1.10 or higher (34%), in 167 it was below 0.90. In 314 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. Sometime919 loses the most ELO on Nuke (−25 ELO, win rate 52%). Things go best on Mirage (+28 ELO, win rate 40%). Match no. 2 of the day goes best: 52% win rate, +26 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −5.2, Headshots −3 pp, ELO −79. Unchanged in recent months: Win rate at 46%. Last 30 days: 138 matches, win rate 48%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.