Soltyking

Mongolia
On FACEIT since 2024 66 matches tracked 20 matches in 30 days
ELO ▲ 102
2,129
30-day peak: 2,129
Rank SEA ▼ 462 places
#4,317
Mongolia #1,150 in Mongolia
30 days · prev. #3,855 · best #3,855
Last updated:

How does Soltyking play?

Rating 1.08 K/R 0.78 ADR 85.4 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 66 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 14x 4K, 3 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +354
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.15, ADR −4.7, Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +24 ELO
21 matches · 48% win rate

Soltyking loses the most ELO in match 1 of the day: +24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 2.38 · Mirage
  3. Most kills in a match: 36 · Inferno
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 90%
0.79 better than 74%
86.7 better than 77%
1.08 better than 67%
58% of 133 duels better than 86%
27% of 15 situations better than 20%
Dust 219
53% better than 56%
0.76 better than 62%
83.8 better than 68%
1.07 better than 63%
50% of 84 duels better than 46%
31% of 13 situations better than 33%
Inferno10
30% -
0.87 -
89.0 -
1.17-
61% of 67 duels -
25% of 8 situations -
Ancient6
33% -
0.70 -
78.5 -
0.95-
55% of 29 duels -
0% of 2 situations -
Anubis3
100% -
0.68 -
85.4 -
1.06-
69% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Soltyking plays

Across 66 matches Soltyking averages K/R 0.78, ADR 85.4 and a rating of 1.08. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 25 of 66 matches the rating was 1.10 or higher (38%), in 21 it was below 0.90. In 65 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. Soltyking loses the most ELO in match 1 of the day (+24 ELO, win rate 48%). Things go best on Mirage (+50 ELO, win rate 64%). Improved over the last three months: Win rate +4 pp, ELO +354. Got weaker: K/R −0.06, Rating −0.15, ADR −4.7, Headshots −3 pp. Last 30 days: 20 matches, win rate 65%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.