Solomon2107

JP
312 matches tracked 65 matches in 30 days
Last updated:

How does Solomon2107 play?

Rating 1.03 K/R 0.72 ADR 77.3 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 312 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 2.5
Knife kills 6 in 312 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 29%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 14%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 44x 4K, 5 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 68%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +12 pp, ELO +461
= Stayed the same
Rating at 1.03
▼ Got worse
K/R −0.06, ADR −8.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −131 ELO
67 matches · 43% win rate
On Dust 2 −2 ELO
59 matches · 51% win rate
Between 12:00 and 18:00 −12 ELO, win rate 43%
On Fridays −34 ELO, win rate 44%

Solomon2107 loses the most ELO on Ancient: −131 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 2.75 · Nuke
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
56% better than 68%
0.67 better than 20%
73.8 better than 18%
0.98 better than 36%
59% of 171 duels better than 89%
39% of 75 situations better than 52%
Ancient67
43% better than 26%
0.67 better than 21%
73.0 better than 14%
0.94 better than 25%
52% of 123 duels better than 53%
34% of 70 situations better than 43%
Anubis62
50% better than 45%
0.80 better than 80%
82.6 better than 60%
1.16 better than 86%
44% of 140 duels better than 14%
28% of 60 situations better than 26%
Dust 259
51% better than 51%
0.76 better than 68%
80.3 better than 53%
1.04 better than 60%
48% of 184 duels better than 37%
41% of 49 situations better than 61%
Nuke19
58% better than 58%
0.89 better than 92%
90.8 better than 82%
1.29 better than 95%
63% of 41 duels better than 91%
41% of 17 situations better than 58%
Inferno14
43% -
0.64 -
71.6 -
0.93-
45% of 42 duels -
40% of 10 situations -
Cache4
50% -
0.52 -
59.0 -
0.76-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Solomon2107 plays

Across 312 matches Solomon2107 averages K/R 0.72, ADR 77.3 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 9 players. Averages 15.8 kills per match with 46% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 114 of 312 matches the rating was 1.10 or higher (37%), in 108 it was below 0.90. In 259 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: July 2026 at 1.06. Solomon2107 loses the most ELO on Ancient (−131 ELO, win rate 43%). Things go best on Anubis (+95 ELO, win rate 50%). Improved over the last three months: Headshots +4 pp, Win rate +12 pp, ELO +461. Got weaker: K/R −0.06, ADR −8.1. Unchanged in recent months: Rating at 1.03. Last 30 days: 65 matches, win rate 52%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.