SoloKill-

Brazil
On FACEIT since 2021 203 matches tracked 63 matches in 30 days
ELO ▲ 209
2,616
30-day peak: 2,657
Rank SA ▲ 29 places
#745
Brazil #509 in Brazil
30 days · prev. #774 · best #726
Last updated:

How does SoloKill- play?

Rating 0.98 (from 153 matches) K/R 0.71 ADR 77.9 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 153 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.9
Knife kills 12 in 203 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 40%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 23x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 77%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +14 pp, ELO +474
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 77.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −170 ELO
65 matches · 38% win rate
On Mirage −76 ELO
79 matches · 57% win rate
Between 6:00 and 12:00 +25 ELO, win rate 45%
On Tuesdays −92 ELO, win rate 37%

SoloKill- loses the most ELO in match 1 of the day: −170 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.23 · Mirage
  4. Most kills in a match: 35 · Cache

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
57% better than 69%
0.74 better than 45%
79.9 better than 42%
1.02 better than 41%
48% of 299 duels better than 28%
36% of 22 situations better than 44%
Ancient31
55% better than 55%
0.66 better than 11%
74.8 better than 15%
0.88 better than 5%
50% of 153 duels better than 41%
30% of 10 situations better than 28%
Cache24
50% -
0.77 -
78.1 -
1.05-
55% of 110 duels -
56% of 9 situations -
Nuke20
50% better than 30%
0.80 better than 64%
86.3 better than 67%
1.14-
58% of 60 duels better than 75%
45% of 11 situations better than 69%
Inferno18
50% better than 36%
0.66 better than 8%
73.9 better than 11%
0.91-
54% of 81 duels right on the average
40% of 5 situations right on the average
Dust 217
59% better than 75%
0.56 better than 1%
66.5 better than 2%
0.81-
39% of 61 duels better than 4%
25% of 4 situations better than 17%
Anubis14
29% -
0.73 -
80.9 -
0.94-
51% of 49 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SoloKill- plays

Across 203 matches SoloKill- averages K/R 0.71 and ADR 77.9; the rating across the 153 rated matches is 0.98. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 51 of 153 matches the rating was 1.10 or higher (33%), in 71 it was below 0.90. In 140 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. SoloKill- loses the most ELO in match 1 of the day (−170 ELO, win rate 38%). Things go best from match 5 of the day (+88 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +88 ELO. Improved over the last three months: Headshots +3 pp, Win rate +14 pp, ELO +474. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 77.1. Last 30 days: 63 matches, win rate 56%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.