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Solidify

USA
On FACEIT since 2014 294 matches tracked 33 matches in 30 days
ELO ▼ 59
2,368
30-day peak: 2,428
Rank NA ▼ 522 places
#2,639
USA #2,046 in USA
30 days · prev. #2,117 · best #1,978
Last updated:

How does Solidify play?

Rating 1.05 K/R 0.76 ADR 82.1 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 294 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 18%+6 pp · Ø 12% better than 82%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8
Knife kills 9 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 66%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 48x 4K, 6 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 10%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +138
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.8, Headshots at 45%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −155 ELO
75 matches · 43% win rate
On Inferno −120 ELO
42 matches · 43% win rate
On Thursdays −112 ELO, win rate 44%

Solidify loses the most ELO in match 2 of the day: −155 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.64 · Dust 2
  3. Most kills in a match: 42 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
56% better than 65%
0.80 better than 77%
86.0 better than 75%
1.12 better than 76%
53% of 591 duels better than 60%
38% of 45 situations right on the average
Mirage100
48% better than 35%
0.76 better than 60%
80.9 better than 50%
1.05 better than 55%
51% of 492 duels right on the average
30% of 53 situations better than 24%
Inferno42
43% better than 17%
0.70 better than 23%
77.0 better than 24%
0.97 better than 18%
46% of 237 duels better than 17%
47% of 17 situations better than 69%
Nuke18
50% better than 33%
0.75 better than 55%
81.5 better than 57%
1.02 better than 45%
47% of 87 duels better than 23%
36% of 14 situations better than 40%
Cache13
38% -
0.74 -
84.0 -
0.99-
52% of 83 duels -
50% of 6 situations -
Anubis12
58% -
0.69 -
79.6 -
0.97-
49% of 65 duels -
50% of 4 situations -
Ancient4
50% -
0.58 -
63.9 -
0.86-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Solidify plays

Across 294 matches Solidify averages K/R 0.76, ADR 82.1 and a rating of 1.05. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 129 of 294 matches the rating was 1.10 or higher (44%), in 105 it was below 0.90. In 226 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: August 2026 at 1.14. Solidify loses the most ELO in match 2 of the day (−155 ELO, win rate 43%). Things go best in match 3 of the day (+31 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +31 ELO. Improved over the last three months: ELO +138. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.8, Headshots at 45%, Win rate at 51%. Last 30 days: 33 matches, win rate 48%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.