SolakGandalf

Bulgaria
On FACEIT since 2016 210 matches tracked 61 matches in 30 days
Last updated:

How does SolakGandalf play?

Rating 1.01 K/R 0.74 ADR 79.4 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 71%
AWP share of kills 24%+13 pp · Ø 11% better than 93%
K/D 0.99−0.02 · Ø 1.01 better than 41%
Pistol kills per match 3.3
Zeus kills1 in 210 matches
Knife kills 2 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 45%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 75%
MVPs per match 2.2−0.1 · Ø 2.3 better than 42%
4Ks and aces 30x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 80.8, ELO at 1,982
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.73).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −112 ELO
38 matches · 39% win rate
On Anubis −53 ELO
41 matches · 51% win rate
Between 12:00 and 18:00 −26 ELO, win rate 40%
On Sundays −61 ELO, win rate 38%

SolakGandalf loses the most ELO on Mirage: −112 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Cache
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 2.13 · Dust 2
  5. Most kills in a match: 33 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
52% better than 54%
0.77 better than 70%
83.0 better than 65%
1.04 better than 58%
59% of 345 duels better than 88%
42% of 26 situations better than 61%
Anubis41
51% better than 50%
0.76 better than 63%
81.7 better than 55%
1.02 better than 49%
54% of 218 duels better than 68%
42% of 12 situations better than 62%
Mirage38
39% better than 14%
0.68 better than 25%
72.4 better than 12%
0.93 better than 21%
51% of 159 duels better than 54%
47% of 19 situations better than 75%
Inferno32
50% better than 41%
0.72 better than 43%
75.5 better than 24%
0.98 better than 33%
54% of 158 duels better than 62%
75% of 8 situations better than 98%
Cache16
50% -
0.79 -
84.4 -
1.04-
57% of 96 duels -
38% of 8 situations -
Ancient11
55% -
0.77 -
78.0 -
1.05-
51% of 45 duels -
27% of 11 situations -
Vertigo4
0% -
0.82 -
85.8 -
1.09-
83% of 18 duels -
0% of 1 situations -
Nuke3
0% -
0.67 -
77.6 -
0.93-
33% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SolakGandalf plays

Across 210 matches SolakGandalf averages K/R 0.74, ADR 79.4 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 9 players. Averages 16.2 kills per match with 52% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 82 of 210 matches the rating was 1.10 or higher (39%), in 83 it was below 0.90. In 146 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. SolakGandalf loses the most ELO on Mirage (−112 ELO, win rate 39%). Things go best on Inferno (+28 ELO, win rate 50%). Match no. 1 of the day goes best: 54% win rate, −11 ELO. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 80.8, ELO at 1,982. Last 30 days: 61 matches, win rate 46%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.