SolGoat

USA
On FACEIT since 2014 158 matches tracked 21 matches in 30 days
ELO ▼ 11
2,447
30-day peak: 2,458
Rank NA ▼ 384 places
#2,053
USA #1,574 in USA
30 days · prev. #1,669 · best #1,462
Last updated:

How does SolGoat play?

Rating 0.94 (from 133 matches) K/R 0.66 ADR 72.4 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 141 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 55%+4 pp · Ø 51% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.6
Knife kills 3 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 9x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,447
▼ Got worse
K/R −0.07, Rating −0.11, ADR −6.0, Headshots −2 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: June 2026 with 0.69. Last 3 months: 0.61 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
37 matches · 43% win rate
On Dust 2 −25 ELO
42 matches · 69% win rate
On Fridays −27 ELO, win rate 39%

SolGoat loses the most ELO on Mirage: −46 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.32 · Mirage
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
69% better than 96%
0.68 better than 21%
73.5 better than 13%
0.97 better than 25%
44% of 127 duels better than 14%
29% of 21 situations better than 24%
Mirage37
43% better than 17%
0.58 better than 1%
65.1 better than 1%
0.81 better than 1%
40% of 168 duels better than 4%
13% of 8 situations better than 3%
Nuke26
50% better than 39%
0.67 better than 12%
76.9 better than 26%
0.94 better than 13%
42% of 95 duels better than 9%
36% of 14 situations better than 43%
Cache23
48% -
0.64 -
72.0 -
0.95-
46% of 87 duels -
29% of 17 situations -
Anubis15
47% better than 28%
0.77 better than 62%
80.0 better than 43%
1.15-
69% of 39 duels better than 99%
45% of 11 situations better than 70%
Ancient8
13% -
0.70 -
72.5 -
0.96-
45% of 40 duels -
33% of 9 situations -
Inferno6
83% -
0.63 -
72.3 -
0.89-
52% of 23 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SolGoat plays

Across 158 matches SolGoat averages K/R 0.66 and ADR 72.4; the rating across the 133 rated matches is 0.94. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 69% win rate in 42 matches. In 42 of 141 matches the rating was 1.10 or higher (30%), in 73 it was below 0.90. In 86 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. SolGoat loses the most ELO on Mirage (−46 ELO, win rate 43%). Things go best on Nuke (+103 ELO, win rate 50%). Got weaker: K/R −0.07, Rating −0.11, ADR −6.0, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,447. Last 30 days: 21 matches, win rate 57%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.