SolEk_v_2_0

Czech Republic
On FACEIT since 2022 300 matches tracked 58 matches in 30 days
ELO ▲ 14
2,930
30-day peak: 2,946
Rank EU ▼ 3,778 places
#12,075
Czech Republic #114 in Czech Republic
30 days · prev. #8,297 · best #8,297
Last updated:

How does SolEk_v_2_0 play?

Rating 1.00 (from 295 matches) K/R 0.71 ADR 76.0 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 295 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.6
Zeus kills1 in 300 matches
Knife kills 16 in 300 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.6%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 8%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 36x 4K, 4 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 33%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +367
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.14, ADR −11.1

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.64 (at the start 0.77). Well below the average (0.75).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −195 ELO
70 matches · 51% win rate
On Ancient −151 ELO
60 matches · 43% win rate
On Tuesdays −120 ELO, win rate 40%

SolEk_v_2_0 loses the most ELO on Mirage: −195 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 11 wins in a row · Cache
  3. Most kills in a match: 36 · Dust 2
  4. Highest rating in a match: 2.77 · Anubis

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
51% better than 40%
0.67 better than 14%
71.2 better than 7%
0.97 better than 22%
53% of 252 duels better than 56%
28% of 58 situations better than 19%
Anubis63
62% better than 75%
0.75 right on the average
77.5 better than 28%
1.06 right on the average
56% of 257 duels better than 70%
38% of 42 situations right on the average
Ancient60
43% better than 17%
0.67 better than 12%
73.1 better than 9%
0.95 better than 16%
52% of 192 duels right on the average
39% of 36 situations better than 51%
Nuke36
53% better than 39%
0.74 better than 35%
80.6 better than 37%
1.04 better than 36%
54% of 195 duels right on the average
45% of 29 situations better than 66%
Inferno30
50% better than 23%
0.71 better than 20%
76.6 better than 13%
0.98 better than 13%
50% of 169 duels better than 23%
40% of 25 situations right on the average
Cache27
48% better than 27%
0.72 better than 24%
76.4 better than 17%
1.00 better than 21%
55% of 118 duels better than 56%
60% of 20 situations better than 89%
Dust 213
46% -
0.79 -
88.8 -
1.07-
53% of 83 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SolEk_v_2_0 plays

Across 300 matches SolEk_v_2_0 averages K/R 0.71 and ADR 76.0; the rating across the 295 rated matches is 1.00. Most room to improve: 3K rounds at 3.4%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Anubis with a 62% win rate in 63 matches. In 102 of 295 matches the rating was 1.10 or higher (35%), in 120 it was below 0.90. In 224 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. SolEk_v_2_0 loses the most ELO on Mirage (−195 ELO, win rate 51%). Things go best in match 4 of the day (+150 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +150 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +367. Got weaker: K/R −0.13, Rating −0.14, ADR −11.1. Last 30 days: 58 matches, win rate 50%, net ELO −136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.