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Sokudo7

USA
On FACEIT since 2020 388 matches tracked 16 matches in 30 days
ELO ▼ 44
3,404
30-day peak: 3,508
Rank EU ▼ 1,131 places
#2,168
USA #52 in USA
30 days · prev. #1,037 · best #1,037
Last updated:

How does Sokudo7 play?

Rating 1.04 (from 139 matches) K/R 0.80 ADR 85.2 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 388 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.12+0.06 · Ø 1.06 better than 64%
Pistol kills per match 3.1
Knife kills 6 in 388 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so just above the average (4.3%).

2K rounds 13.9%+0.2 pp · Ø 13.7% better than 53%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 68x 4K, 8 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 4%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 29%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +227
= Stayed the same
Headshots at 56%, Win rate at 51%
▼ Got worse
K/R −0.08, ADR −6.3

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.75).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −292 ELO
101 matches · 48% win rate
On Mirage −175 ELO
127 matches · 54% win rate
On Wednesdays +2 ELO, win rate 43%

Sokudo7 loses the most ELO on Dust 2: −292 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.58 · Anubis
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
54% better than 48%
0.77 better than 56%
83.1 better than 56%
1.07 better than 53%
53% of 593 duels right on the average
44% of 73 situations better than 67%
Dust 2101
48% better than 26%
0.84 better than 82%
88.5 better than 79%
1.18 better than 80%
56% of 530 duels better than 68%
42% of 52 situations better than 57%
Ancient79
52% better than 38%
0.81 better than 75%
85.3 better than 66%
1.11 better than 69%
50% of 327 duels better than 35%
33% of 36 situations better than 37%
Anubis59
53% better than 43%
0.82 better than 79%
86.0 better than 73%
1.14 better than 74%
57% of 324 duels better than 74%
45% of 42 situations better than 69%
Cache15
53% better than 28%
0.78 right on the average
81.8 better than 38%
1.08 better than 39%
60% of 73 duels better than 79%
25% of 8 situations better than 20%
Nuke3
0% -
0.50 -
56.9 -
0.63-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sokudo7 plays

Across 388 matches Sokudo7 averages K/R 0.80 and ADR 85.2; the rating across the 139 rated matches is 1.04. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 56% headshots. The strongest map is Mirage with a 54% win rate in 127 matches. In 184 of 388 matches the rating was 1.10 or higher (47%), in 115 it was below 0.90. In 288 matches with detailed stats: 68 4Ks and 8 aces. Best month by rating: October 2026 at 1.05. Sokudo7 loses the most ELO on Dust 2 (−292 ELO, win rate 48%). Things go best on Anubis (+137 ELO, win rate 53%). Match no. 1 of the day goes best: 59% win rate, −150 ELO. Improved over the last three months: ELO +227. Got weaker: K/R −0.08, ADR −6.3. Unchanged in recent months: Headshots at 56%, Win rate at 51%. Last 30 days: 16 matches, win rate 25%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.