Sojken

Poland
172 matches tracked 27 matches in 30 days
Last updated:

How does Sojken play?

Rating 0.93 (from 100 matches) K/R 0.72 ADR 79.2 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 24% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1.0 pp better than 73%
Opening duels won 49%−2 pp better than 31%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 10%
AWP share of kills 26%+15 pp better than 93%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.9
Knife kills 9 in 172 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 13x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 75%+4.0 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.9, Headshots at 42%
▼ Got worse
K/R −0.04, Win rate −11 pp, ELO −161

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.71 (at the start 0.75).

Patterns

From the last 172 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −195 ELO
27 matches · 33% wins
In match 3 of the day −191 ELO
26 matches · 35% wins
On Mirage −155 ELO
44 matches · 48% wins

Sojken loses the most ELO on Inferno: −195 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 35%
0.68 better than 22%
74.7 better than 20%
0.87 better than 6%
49% of 237 duels better than 35%
39% of 18 situations better than 53%
Dust 239
44% better than 22%
0.72 better than 41%
80.3 better than 47%
0.92 better than 13%
50% of 227 duels better than 42%
21% of 24 situations better than 11%
Anubis28
68% better than 94%
0.75 better than 55%
81.4 better than 53%
0.96–
54% of 167 duels better than 65%
38% of 13 situations level
Inferno27
33% better than 4%
0.71 better than 33%
78.6 better than 33%
0.85 better than 5%
49% of 142 duels better than 31%
36% of 11 situations better than 40%
Ancient22
50% better than 41%
0.75 level
84.0 better than 63%
1.09 better than 68%
45% of 121 duels better than 16%
42% of 12 situations better than 65%
Cache9
67% –
0.72 –
77.8 –
1.06–
53% of 55 duels –
25% of 4 situations –
Nuke3
100% –
0.75 –
83.3 –
0.94–
48% of 21 duels –
0% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Sojken plays

Across 172 matches Sojken averages K/R 0.72 and ADR 79.2; the rating across the 100 rated matches is 0.93. Most room to improve: Rating at 0.93. That is better than only 10% of players on level 10. On average 15.7 kills per match, 42% of them headshots. The strongest map is Anubis with a 68% win rate in 28 matches. In 23 of 100 matches the rating was 1.10 or higher (23%), in 49 it was below 0.90. In 143 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: October 2026 at 1.11. Sojken loses the most ELO on Inferno (−195 ELO, win rate 33%). Things go best from match 5 of the day (+151 ELO, win rate 55%). Got weaker: K/R −0.04, Win rate −11 pp, ELO −161. Unchanged in recent months: ADR at 78.9, Headshots at 42%. Last 30 days: 27 matches, win rate 41%, ELO balance −141.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.