SoboI_

Poland
On FACEIT since 2016 109 matches tracked 29 matches in 30 days
ELO ▲ 163
2,119
30-day peak: 2,135
Rank EU
#181,447
Poland #10,160 in Poland
Last updated:

How does SoboI_ play?

Rating 1.03 K/R 0.75 ADR 78.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.3
Knife kills 4 in 109 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +4.0, Win rate +12 pp, ELO +211
= Stayed the same
Rating at 1.06
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
26 matches · 42% win rate
On Ancient −6 ELO
25 matches · 60% win rate
Between 18:00 and 24:00 −77 ELO, win rate 50%

SoboI_ loses the most ELO on Anubis: −27 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 37 · Ancient
  3. Reached level 10 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient
  5. Highest rating in a match: 1.99 · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
42% better than 19%
0.68 better than 21%
74.5 better than 18%
0.95 better than 23%
49% of 139 duels better than 36%
40% of 15 situations better than 59%
Ancient25
60% better than 78%
0.81 better than 82%
86.4 better than 76%
1.13 better than 82%
59% of 121 duels better than 89%
40% of 25 situations right on the average
Mirage20
65% better than 90%
0.81 better than 79%
82.4 better than 60%
1.13 better than 79%
63% of 97 duels better than 96%
50% of 8 situations better than 82%
Dust 216
75% better than 98%
0.78 better than 69%
79.3 better than 42%
1.08 better than 65%
65% of 82 duels better than 98%
38% of 8 situations right on the average
Cache11
45% -
0.70 -
70.3 -
0.96-
43% of 54 duels -
50% of 8 situations -
Inferno10
40% -
0.68 -
70.4 -
0.88-
46% of 41 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SoboI_ plays

Across 109 matches SoboI_ averages K/R 0.75, ADR 78.5 and a rating of 1.03. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 75% win rate in 16 matches. In 43 of 109 matches the rating was 1.10 or higher (39%), in 41 it was below 0.90. In 55 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.09. SoboI_ loses the most ELO on Anubis (−27 ELO, win rate 42%). Things go best on Mirage (+3 ELO, win rate 65%). Match no. 1 of the day goes best: 63% win rate, −110 ELO. Improved over the last three months: K/R +0.05, ADR +4.0, Win rate +12 pp, ELO +211. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.06. Last 30 days: 29 matches, win rate 62%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.