SoRiver

Russia
On FACEIT since 2020 212 matches tracked 77 matches in 30 days
ELO ▲ 225
3,008
30-day peak: 3,008
Rank EU ▲ 1,294 places
#8,353
Russia #2,389 in Russia
30 days · prev. #9,647 · best #8,241
Last updated:

How does SoRiver play?

Rating 1.03 K/R 0.70 ADR 75.7 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 212 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 49%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.07+0.02 · Ø 1.05 better than 46%
Pistol kills per match 2.8
Knife kills 1 in 212 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 36%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 26x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 8%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.08, Win rate +28 pp, ELO +157
= Stayed the same
K/R at 0.70, ADR at 76.1, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 +129 ELO, win rate 41%
On Wednesdays ±0 ELO, win rate 29%

SoRiver loses the most ELO on Ancient: −24 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.56 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
52% better than 38%
0.72 better than 30%
76.2 better than 20%
1.08 better than 55%
53% of 159 duels right on the average
37% of 103 situations better than 44%
Dust 241
39% better than 6%
0.65 better than 9%
74.5 better than 15%
0.95 better than 13%
41% of 104 duels better than 5%
35% of 23 situations better than 39%
Anubis28
61% better than 70%
0.73 better than 38%
79.4 better than 37%
1.09 better than 59%
63% of 67 duels better than 94%
50% of 20 situations better than 78%
Ancient27
44% better than 16%
0.65 better than 8%
72.9 better than 8%
0.95 better than 16%
56% of 55 duels better than 71%
37% of 19 situations better than 45%
Inferno11
55% -
0.65 -
72.1 -
0.96-
60% of 30 duels -
50% of 8 situations -
Nuke10
40% -
0.73 -
76.6 -
1.07-
55% of 42 duels -
44% of 9 situations -
Cache8
25% -
0.72 -
80.2 -
0.94-
41% of 22 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SoRiver plays

Across 212 matches SoRiver averages K/R 0.70, ADR 75.7 and a rating of 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Anubis with a 61% win rate in 28 matches. In 79 of 212 matches the rating was 1.10 or higher (37%), in 72 it was below 0.90. In 153 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.20. SoRiver loses the most ELO on Ancient (−24 ELO, win rate 44%). Things go best on Dust 2 (+105 ELO, win rate 39%). Match no. 3 of the day goes best: 53% win rate, −24 ELO. Improved over the last three months: Rating +0.08, Win rate +28 pp, ELO +157. Unchanged in recent months: K/R at 0.70, ADR at 76.1, Headshots at 51%. Last 30 days: 77 matches, win rate 53%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.