So0ha

Bhutan
On FACEIT since 2024 150 matches tracked 76 matches in 30 days
Last updated:

How does So0ha play?

Rating 0.99 (from 129 matches) K/R 0.69 ADR 75.5 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 32%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 13x 4K, 1 ace in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 38%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, ADR +6.2, Win rate +16 pp
= Stayed the same
Headshots at 53%, ELO at 2,103
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.60). Slightly below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
29 matches · 52% win rate
On Tuesdays −27 ELO, win rate 41%

So0ha loses the most ELO on Ancient: −2 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.05 · Mirage
  5. Most kills in a match: 32 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% better than 59%
0.70 better than 31%
74.4 better than 20%
1.00 better than 40%
50% of 117 duels better than 43%
46% of 41 situations better than 73%
Ancient29
52% right on the average
0.73 better than 45%
79.5 better than 42%
1.02 right on the average
62% of 99 duels better than 94%
42% of 12 situations better than 59%
Dust 224
42% better than 20%
0.65 better than 13%
77.2 better than 34%
1.01 better than 45%
54% of 54 duels better than 68%
43% of 7 situations better than 66%
Anubis22
55% better than 64%
0.63 better than 6%
69.8 better than 5%
0.90 better than 10%
52% of 62 duels better than 55%
30% of 10 situations better than 31%
Nuke9
56% -
0.81 -
82.7 -
1.11-
62% of 29 duels -
25% of 4 situations -
Cache5
80% -
0.69 -
72.6 -
0.95-
50% of 18 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How So0ha plays

Across 150 matches So0ha averages K/R 0.69 and ADR 75.5; the rating across the 129 rated matches is 0.99. Biggest strength: Opening duels won at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 47 of 129 matches the rating was 1.10 or higher (36%), in 55 it was below 0.90. In 129 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. So0ha loses the most ELO on Ancient (−2 ELO, win rate 52%). Things go best in match 3 of the day (+96 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +96 ELO. Improved over the last three months: K/R +0.11, ADR +6.2, Win rate +16 pp. Unchanged in recent months: Headshots at 53%, ELO at 2,103. Last 30 days: 76 matches, win rate 51%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.