Snt77

AR
146 matches tracked 31 matches in 30 days
ELO ▼ 86
1,995
30-day peak: 2,132
Rank SA ▼ 1,721 places
#6,423
30 days · before #4,702 · best #4,702
Last updated:

How does Snt77 play?

Rating 1.01 (from 74 matches) K/R 0.70 ADR 78.6 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 9
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 32% weak 0.75 to 0.89 23% very weak below 0.75 12%
Player type
Hits the head
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 31%
Opening duels won 45%−6 pp better than 10%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+10 pp better than 92%
Clutch 1v2 won 25%+4 pp better than 73%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+5 pp better than 76%
AWP share of kills 9%−1 pp better than 50%
K/D 0.95−0.06 better than 25%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.3 pp better than 36%
Rounds with 3K 4.1%+0.1 pp better than 56%
MVPs per match 2.20.0 level
4Ks and aces 13x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 36%
Utility damage per round 5.1+0.8 better than 75%
Enemies flashed per round 0.56+0.28 better than 96%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.04, Headshots +4 pp, Win rate +7 pp
= Stayed the same
Rating at 1.01, ADR at 80.1
▼ Got worse
ELO −79

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.72 (at the start 0.68).

Patterns

From the last 145 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
54 matches · 46% wins
In match 1 of the day +66 ELO
48 matches · 40% wins
On Tuesdays −27 ELO, win rate 25%

Snt77 loses the most ELO on Dust 2: −21 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.00 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 31%
0.71 better than 39%
80.2 level
1.06 better than 65%
50% of 170 duels better than 46%
40% of 15 situations better than 55%
Mirage32
53% better than 60%
0.72 better than 43%
79.3 better than 46%
0.98 better than 37%
46% of 116 duels better than 23%
40% of 5 situations better than 58%
Nuke21
52% better than 37%
0.71 better than 33%
80.2 better than 45%
0.86-
35% of 34 duels better than 1%
0% of 2 situations better than 1%
Ancient13
38% -
0.65 -
77.1 -
1.19-
52% of 31 duels -
0% of 4 situations -
Anubis12
50% -
0.71 -
77.5 -
0.93-
47% of 30 duels -
71% of 7 situations -
Inferno7
29% -
0.67 -
73.7 -
0.94-
45% of 42 duels -
40% of 5 situations -
Cache5
40% -
0.65 -
70.4 -
0.99-
33% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Snt77 plays

Across 145 matches Snt77 averages K/R 0.70 and ADR 78.6; the rating across the 74 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 9. Most room to improve: Opening duels won at 45%. That is better than only 10% of players on level 9. On average 15.7 kills per match, 53% of them headshots. The strongest map is Mirage with a 53% win rate in 32 matches. In 24 of 74 matches the rating was 1.10 or higher (32%), in 26 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. Snt77 loses the most ELO on Dust 2 (−21 ELO, win rate 46%). Things go best on Mirage (+102 ELO, win rate 53%). Improved over the last three months: K/R +0.04, Headshots +4 pp, Win rate +7 pp. Got weaker: ELO −79. Unchanged in recent months: Rating at 1.01, ADR at 80.1. Last 30 days: 31 matches, win rate 48%, ELO balance −20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.