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Snorr

Ukraine
On FACEIT since 2015 448 matches tracked 117 matches in 30 days
ELO ▼ 14
3,232
30-day peak: 3,522
Rank EU ▼ 733 places
#3,974
Ukraine #263 in Ukraine
30 days · prev. #3,241 · best #1,270
Last updated:

How does Snorr play?

Rating 1.02 (from 427 matches) K/R 0.73 ADR 77.8 from 448 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 448 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (390 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (54%).

Headshot rate 66%+12 pp · Ø 54% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 3.0
Knife kills 3 in 448 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 69x 4K, 6 aces in 390 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 21%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 39%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.09, ADR −6.8, Win rate −3 pp, ELO −68

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.75).

Patterns

From the last 448 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −216 ELO
101 matches · 49% win rate
In match 2 of the day −115 ELO
87 matches · 44% win rate
Between 0:00 and 6:00 −266 ELO, win rate 36%
On Wednesdays +25 ELO, win rate 46%

Snorr loses the most ELO on Ancient: −216 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.24 · Cache
  4. Most kills in a match: 43 · Anubis

Maps in detail

from the last 448 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
57% better than 61%
0.73 better than 36%
78.8 better than 34%
1.01 better than 32%
54% of 727 duels better than 60%
31% of 59 situations better than 26%
Dust 2109
48% better than 26%
0.71 better than 29%
78.5 better than 33%
1.00 better than 26%
42% of 490 duels better than 7%
33% of 51 situations better than 33%
Ancient101
49% better than 28%
0.73 better than 37%
77.2 better than 24%
1.00 better than 30%
49% of 434 duels better than 30%
31% of 65 situations better than 31%
Anubis49
49% better than 30%
0.69 better than 21%
71.4 better than 6%
0.98 better than 24%
48% of 181 duels better than 26%
35% of 23 situations better than 42%
Inferno30
53% better than 23%
0.79 better than 47%
81.9 better than 36%
1.12 better than 43%
55% of 130 duels better than 40%
53% of 17 situations better than 78%
Cache9
67% -
0.82 -
81.9 -
1.23-
50% of 36 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Snorr plays

Across 448 matches Snorr averages K/R 0.73 and ADR 77.8; the rating across the 427 rated matches is 1.02. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 66% headshots. The strongest map is Mirage with a 57% win rate in 150 matches. In 160 of 448 matches the rating was 1.10 or higher (36%), in 173 it was below 0.90. In 390 matches with detailed stats: 69 4Ks and 6 aces. Best month by rating: August 2026 at 1.09. Snorr loses the most ELO on Ancient (−216 ELO, win rate 49%). Things go best on Mirage (+573 ELO, win rate 57%). Match no. 4 of the day goes best: 67% win rate, +415 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.08, Rating −0.09, ADR −6.8, Win rate −3 pp, ELO −68. Last 30 days: 117 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.