SnoopyV

Ukraine
On FACEIT since 2018 127 matches tracked 14 matches in 30 days
ELO ▼ 76
2,650
30-day peak: 2,726
Rank EU
#33,037
Ukraine #1,445 in Ukraine
Last updated:

How does SnoopyV play?

Rating 1.26 K/R 0.89 ADR 92.5 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 127 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 5% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (51%).

Headshot rate 34%−17 pp · Ø 51% better than 1%
AWP share of kills 48%+36 pp · Ø 12% better than 99%
K/D 1.30+0.25 · Ø 1.05 better than 95%
Pistol kills per match 3.0
Knife kills 5 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 90%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 29x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 6%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +13 pp, ELO +202
= Stayed the same
K/R at 0.89, Rating at 1.25, ADR at 92.3, Headshots at 34%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.89 (at the start 0.90). Well above the average (0.75).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
21 matches · 24% win rate
On Mirage −20 ELO
48 matches · 54% win rate
Between 12:00 and 18:00 +31 ELO, win rate 43%

SnoopyV loses the most ELO on Ancient: −57 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.22 · Cache
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 55%
0.94 better than 97%
93.6 better than 92%
1.34 better than 97%
65% of 284 duels better than 97%
40% of 50 situations better than 56%
Dust 234
59% better than 74%
0.91 better than 94%
96.2 better than 94%
1.28 better than 94%
62% of 191 duels better than 93%
39% of 18 situations right on the average
Ancient21
24% better than 1%
0.78 better than 63%
85.2 better than 65%
1.06 better than 55%
52% of 128 duels right on the average
45% of 11 situations better than 72%
Cache14
50% -
0.99 -
100.5 -
1.37-
66% of 70 duels -
33% of 9 situations -
Anubis7
71% -
0.73 -
80.1 -
1.03-
50% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SnoopyV plays

Across 127 matches SnoopyV averages K/R 0.89, ADR 92.5 and a rating of 1.26. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 34% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 86 of 127 matches the rating was 1.10 or higher (68%), in 18 it was below 0.90. In 87 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.32. SnoopyV loses the most ELO on Ancient (−57 ELO, win rate 24%). Things go best on Dust 2 (+15 ELO, win rate 59%). Match no. 2 of the day goes best: 62% win rate, +11 ELO. Improved over the last three months: Win rate +13 pp, ELO +202. Unchanged in recent months: K/R at 0.89, Rating at 1.25, ADR at 92.3, Headshots at 34%. Last 30 days: 14 matches, win rate 43%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.