Snoonu

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On FACEIT since 2017 450 matches tracked 145 matches in 30 days
Last updated:

How does Snoonu play?

Rating 0.97 K/R 0.71 ADR 77.4 from 450 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 450 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (448 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 0.95−0.09 · Ø 1.04 better than 16%
Pistol kills per match 3.3
Knife kills 26 in 450 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 24%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 70x 4K, 11 aces in 448 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 54%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 76.4, Clutch 1v1 at 32%
▼ Got worse
Win rate −12 pp, ELO −269, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 450 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −91 ELO
56 matches · 57% win rate
On Mirage −67 ELO
141 matches · 62% win rate
On Thursdays −18 ELO, win rate 43%

Snoonu loses the most ELO on Nuke: −91 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 2.12 · Mirage
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 450 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
62% better than 85%
0.71 better than 32%
77.2 better than 29%
0.98 better than 28%
52% of 817 duels right on the average
37% of 73 situations better than 45%
Dust 2103
55% better than 58%
0.72 better than 39%
76.7 better than 26%
1.01 better than 38%
51% of 580 duels better than 46%
32% of 57 situations better than 32%
Ancient65
49% better than 34%
0.68 better than 18%
76.3 better than 22%
0.91 better than 11%
51% of 315 duels better than 45%
30% of 30 situations better than 28%
Nuke56
57% better than 57%
0.65 better than 12%
72.3 better than 10%
0.88 better than 8%
50% of 292 duels better than 36%
31% of 26 situations better than 31%
Anubis34
65% better than 85%
0.77 better than 61%
85.2 better than 68%
1.01 better than 36%
55% of 236 duels better than 67%
29% of 7 situations better than 26%
Cache28
39% -
0.78 -
85.5 -
1.04-
57% of 150 duels -
25% of 12 situations -
Inferno14
43% -
0.65 -
78.4 -
0.87-
38% of 80 duels -
33% of 6 situations -
Vertigo8
50% -
0.70 -
75.7 -
0.93-
49% of 45 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Snoonu plays

Across 450 matches Snoonu averages K/R 0.71, ADR 77.4 and a rating of 0.97. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 59% headshots. The strongest map is Anubis with a 65% win rate in 34 matches. In 139 of 450 matches the rating was 1.10 or higher (31%), in 205 it was below 0.90. In 448 matches with detailed stats: 70 4Ks and 11 aces. Best month by rating: September 2026 at 1.03. Snoonu loses the most ELO on Nuke (−91 ELO, win rate 57%). Things go best on Dust 2 (+139 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −12 pp, ELO −269, First kills −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 76.4, Clutch 1v1 at 32%. Last 30 days: 145 matches, win rate 52%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.