SniB-

Germany
154 matches tracked
Last updated:

How does SniB- play?

Rating 0.97 K/R 0.67 ADR 74.3 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 10%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.98−0.06 · Ø 1.04 better than 27%
Pistol kills per match 2.8
Knife kills 1 in 154 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.5%).

2K rounds 11.4%−2.1 pp · Ø 13.5% better than 7%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 31x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 58%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether SniB- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −136 ELO
27 matches · 44% win rate
In match 1 of the day −72 ELO
29 matches · 45% win rate
Between 0:00 and 6:00 −92 ELO, win rate 48%
On Wednesdays −28 ELO, win rate 47%

SniB- loses the most ELO on Mirage: −136 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 1.96 · Ancient
  3. Most kills in a match: 46 · Inferno

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
55% better than 57%
0.72 better than 33%
76.5 better than 22%
1.03 better than 44%
52% of 151 duels right on the average
58% of 33 situations better than 90%
Inferno44
57% better than 57%
0.68 better than 21%
76.9 better than 26%
0.97 better than 21%
60% of 180 duels better than 83%
33% of 24 situations better than 39%
Mirage27
44% better than 20%
0.58 better than 2%
63.3 better than 1%
0.86 better than 5%
48% of 50 duels better than 29%
28% of 18 situations better than 21%
Cache16
63% -
0.70 -
73.8 -
1.01-
52% of 75 duels -
38% of 8 situations -
Dust 213
46% -
0.66 -
73.6 -
0.99-
47% of 34 duels -
29% of 7 situations -
Anubis7
29% -
0.67 -
84.8 -
0.87-
53% of 36 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SniB- plays

Across 154 matches SniB- averages K/R 0.67, ADR 74.3 and a rating of 0.97. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 46 of 154 matches the rating was 1.10 or higher (30%), in 65 it was below 0.90. In 154 matches with detailed stats: 31 4Ks and 2 aces. SniB- loses the most ELO on Mirage (−136 ELO, win rate 44%). Things go best from match 5 of the day (+252 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +252 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.