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SnexLy

Australia
On FACEIT since 2019 392 matches tracked 86 matches in 30 days
ELO ▼ 146
3,865
30-day peak: 4,052
Rank EU ▼ 234 places
#349
Australia #4 in Australia
30 days · prev. #115 · best #115
Last updated:
Next update possible in 1h 18m

How does SnexLy play?

Rating 1.18 (from 336 matches) K/R 0.85 ADR 89.8 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 336 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 93%
Opening duels won 59%+6 pp · Ø 53% better than 83%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 31%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (54%).

Headshot rate 33%−21 pp · Ø 54% better than 1%
AWP share of kills 41%+28 pp · Ø 13% better than 96%
K/D 1.21+0.12 · Ø 1.09 better than 69%
Pistol kills per match 2.6 from the last 340
Knife kills 6 in 340 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (14.0%).

2K rounds 16.2%+2.2 pp · Ø 14.0% better than 86%
3K rounds 5.4%+0.9 pp · Ø 4.5% better than 76%
MVPs per match 2.8+0.3 · Ø 2.5 better than 70%
4Ks and aces 60x 4K, 5 aces in 263 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.9).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 2%
Enemies flashed per round 0.18−0.15 · Ø 0.33 better than 6%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.07, Headshots +2 pp, ELO +287
= Stayed the same
K/R at 0.85, ADR at 90.4, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Best month: May 2026 with 0.90. Last 3 months: 0.85 (at the start 0.83). Clearly above the average (0.77).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −166 ELO
52 matches · 48% win rate
In match 2 of the day −36 ELO
70 matches · 43% win rate
Between 6:00 and 12:00 +41 ELO, win rate 42%
On Mondays −91 ELO, win rate 41%

SnexLy loses the most ELO on Ancient: −166 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.51 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage166
53% better than 33%
0.89 better than 86%
93.8 better than 85%
1.23 better than 82%
62% of 974 duels better than 88%
40% of 84 situations better than 53%
Ancient52
48% better than 19%
0.84 better than 72%
89.9 better than 72%
1.13 better than 55%
57% of 272 duels better than 67%
36% of 25 situations better than 42%
Anubis51
59% better than 57%
0.86 better than 80%
87.7 better than 66%
1.22 better than 79%
60% of 310 duels better than 82%
39% of 23 situations better than 49%
Nuke44
48% better than 19%
0.75 better than 29%
83.6 better than 41%
1.05 better than 29%
54% of 235 duels right on the average
50% of 28 situations better than 77%
Inferno20
65% better than 78%
0.80 better than 73%
81.1 better than 46%
1.11 better than 66%
49% of 94 duels better than 24%
28% of 18 situations better than 23%
Dust 26
67% -
0.73 -
85.6 -
1.06-
58% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SnexLy plays

Across 392 matches SnexLy averages K/R 0.85 and ADR 89.8; the rating across the 336 rated matches is 1.18. Biggest strength: Rounds with first kill at 16%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.5 kills per match with 33% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 193 of 336 matches the rating was 1.10 or higher (57%), in 75 it was below 0.90. In 263 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: September 2026 at 1.28. SnexLy loses the most ELO on Ancient (−166 ELO, win rate 48%). Things go best on Anubis (+292 ELO, win rate 59%). Match no. 4 of the day goes best: 60% win rate, +203 ELO. Improved over the last three months: Rating +0.07, Headshots +2 pp, ELO +287. Unchanged in recent months: K/R at 0.85, ADR at 90.4, Win rate at 53%. Last 30 days: 86 matches, win rate 48%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.