SneepZ

Russia
On FACEIT since 2020 178 matches tracked 29 matches in 30 days
Last updated:

How does SneepZ play?

Rating 1.04 K/R 0.72 ADR 78.1 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 178 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 33%+21 pp · Ø 12% better than 98%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.5
Zeus kills3 in 178 matches
Knife kills 8 in 178 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 15x 4K, 0 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 71%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.12, ADR +9.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −7 pp, ELO −144

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.80 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
28 matches · 32% win rate
On Nuke −22 ELO
28 matches · 54% win rate
Between 0:00 and 6:00 +13 ELO, win rate 40%
On Wednesdays −4 ELO, win rate 43%

SneepZ loses the most ELO on Dust 2: −25 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Nuke
  2. Most kills in a match: 44 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
63% better than 87%
0.76 better than 61%
78.6 better than 40%
1.12 better than 78%
59% of 266 duels better than 88%
40% of 43 situations better than 56%
Anubis38
45% better than 28%
0.78 better than 68%
84.2 better than 65%
1.10 better than 71%
59% of 193 duels better than 88%
42% of 26 situations better than 60%
Dust 228
32% better than 4%
0.64 better than 11%
74.2 better than 18%
0.88 better than 8%
54% of 98 duels better than 66%
20% of 15 situations better than 10%
Nuke28
54% better than 51%
0.73 better than 39%
77.9 better than 35%
1.06 right on the average
54% of 136 duels better than 57%
44% of 18 situations better than 67%
Inferno14
50% -
0.64 -
72.3 -
0.93-
44% of 50 duels -
33% of 6 situations -
Ancient11
45% -
0.68 -
76.3 -
1.01-
52% of 29 duels -
38% of 8 situations -
Cache4
50% -
0.39 -
54.0 -
0.62-
29% of 17 duels -
-
Vertigo3
0% -
0.87 -
85.1 -
1.20-
56% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SneepZ plays

Across 178 matches SneepZ averages K/R 0.72, ADR 78.1 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 34% headshots. The strongest map is Mirage with a 63% win rate in 52 matches. In 71 of 178 matches the rating was 1.10 or higher (40%), in 73 it was below 0.90. In 157 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. SneepZ loses the most ELO on Dust 2 (−25 ELO, win rate 32%). Things go best on Anubis (+49 ELO, win rate 45%). Match no. 3 of the day goes best: 60% win rate, +20 ELO. Improved over the last three months: K/R +0.12, Rating +0.12, ADR +9.6. Got weaker: Headshots −4 pp, Win rate −7 pp, ELO −144. Last 30 days: 29 matches, win rate 48%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.