Sneakykyy

Lithuania
On FACEIT since 2015 202 matches tracked 52 matches in 30 days
ELO ▼ 123
2,268
30-day peak: 2,391
Rank EU
#117,651
Lithuania #946 in Lithuania
Last updated:

How does Sneakykyy play?

Rating 1.03 (from 181 matches) K/R 0.74 ADR 82.3 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 59%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 25x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 83.2, Headshots at 50%
▼ Got worse
Win rate −12 pp, ELO −197

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
46 matches · 39% win rate
On Mirage −1 ELO
55 matches · 55% win rate
On Mondays +1 ELO, win rate 36%

Sneakykyy loses the most ELO on Dust 2: −74 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 62%
0.73 better than 41%
80.1 better than 42%
1.09 better than 66%
57% of 216 duels better than 80%
47% of 34 situations better than 74%
Dust 246
39% better than 10%
0.77 better than 62%
84.5 better than 66%
1.07 better than 59%
53% of 237 duels better than 58%
29% of 31 situations better than 23%
Anubis24
46% better than 28%
0.71 better than 30%
80.1 better than 40%
0.95 better than 21%
46% of 97 duels better than 17%
22% of 9 situations better than 15%
Nuke23
48% better than 32%
0.76 right on the average
84.0 better than 59%
1.02 better than 39%
51% of 107 duels better than 43%
25% of 12 situations better than 20%
Cache21
52% better than 40%
0.73 right on the average
85.8 better than 73%
1.01 better than 47%
55% of 107 duels better than 69%
10% of 10 situations better than 4%
Ancient19
58% better than 70%
0.72 better than 35%
81.2 better than 46%
1.02 better than 44%
49% of 95 duels better than 34%
25% of 8 situations better than 19%
Inferno9
44% -
0.73 -
83.7 -
1.03-
57% of 46 duels -
100% of 1 situations -
Vertigo3
0% -
0.58 -
76.2 -
0.73-
65% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sneakykyy plays

Across 202 matches Sneakykyy averages K/R 0.74 and ADR 82.3; the rating across the 181 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 76 of 181 matches the rating was 1.10 or higher (42%), in 69 it was below 0.90. In 121 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: November 2026 at 1.13. Sneakykyy loses the most ELO on Dust 2 (−74 ELO, win rate 39%). Things go best on Nuke (+14 ELO, win rate 48%). Got weaker: Win rate −12 pp, ELO −197. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 83.2, Headshots at 50%. Last 30 days: 52 matches, win rate 46%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.