SnarkouT_
How does SnarkouT_ play?
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 15% of rounds and so well above the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average40% headshots and so well below the average (49%).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.1%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.95. Last 3 months: 0.87 (at the start 0.78). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.36. Last 3 months: 1.22 (at the start 1.08). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 93.7. Last 3 months: 88.4 (at the start 79.2). Clearly above the average (80.8).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 38% (at the start 45%). Well below the average (49%).
Matches won (win rate)
Best month: November 2026 with 61%. Last 3 months: 49% (at the start 36%). Just below the average (50%).
Best month: August 2026 with 2,202. Last 3 months: 2,119 (at the start 2,202).
Rounds with first kill
Best month: November 2026 with 19%. Last 3 months: 17% (at the start 13%). Well above the average (10%).
1v1 clutches won
Best month: November 2026 with 42%. Last 3 months: 43% (at the start 27%). Slightly above the average (39%).
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.36 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 49 · Dust 2
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How SnarkouT_ plays
Across 92 matches SnarkouT_ averages K/R 0.83, ADR 85.2 and a rating of 1.17. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 40% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 50 of 92 matches the rating was 1.10 or higher (54%), in 27 it was below 0.90. In 92 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: November 2026 at 1.36. Things go best on Mirage (+38 ELO, win rate 43%). Improved over the last three months: K/R +0.09, Rating +0.14, ADR +9.2, Win rate +13 pp, First kills +4 pp, Clutch 1v1 +16 pp. Got weaker: Headshots −7 pp, ELO −83. Last 30 days: 54 matches, win rate 48%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.