Snappi

Denmark
FACEIT verified 83 matches tracked
ELO
3,217
Peak across recorded matches: 3,217
Rank EU ▼ 283 places
#3,237
DK #119 in DK
30 days · prev. #2,954 · best #2,954
Last updated:

How does Snappi play?

Rating 0.98 (from 34 matches) K/R 0.73 ADR 81.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 34 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 29% weak 0.75 to 0.89 3% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 60% no comparison

Clutch

Last one alive
Clutch 1v1 won 60% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.8 no comparison

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 0% no comparison
K/D 1.06+0.01 · Ø 1.05 better than 42%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5% no comparison
3K rounds 3.3% no comparison
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 1x 4K, 0 aces in 18 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 47% no comparison
Utility damage per round 9.2 no comparison
Enemies flashed per round 0.44 no comparison
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
K/R at 0.75, ADR at 85.1, Headshots at 56%
▼ Got worse
ELO −389

Aug 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.75 (at the start 0.72). Right on the average (0.75).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
22 matches · 55% win rate

Snappi loses the most ELO on Mirage: −61 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Cache
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
56% right on the average
0.78 better than 61%
88.7 better than 79%
1.03-
70% of 40 duels better than 99%
75% of 4 situations better than 99%
Mirage22
55% right on the average
0.69 better than 18%
76.8 better than 23%
0.91-
32% of 31 duels better than 1%
38% of 8 situations better than 47%
Dust 29
67% -
0.73 -
82.0 -
-
-
-
Nuke9
56% -
0.72 -
78.8 -
1.02-
75% of 16 duels -
0% of 1 situations -
Anubis6
50% -
0.67 -
75.9 -
0.98-
67% of 3 duels -
-
Cache6
50% -
0.82 -
87.1 -
1.05-
38% of 16 duels -
50% of 2 situations -
Overpass4
25% -
0.66 -
77.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Snappi plays

Across 83 matches Snappi averages K/R 0.73 and ADR 81.4; the rating across the 34 rated matches is 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.98, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Ancient with a 56% win rate in 25 matches. In 13 of 34 matches the rating was 1.10 or higher (38%), in 11 it was below 0.90. In 18 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. Snappi loses the most ELO on Mirage (−61 ELO, win rate 55%). Things go best in match 2 of the day (+47 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +47 ELO. Improved over the last three months: Win rate +16 pp. Got weaker: ELO −389. Unchanged in recent months: K/R at 0.75, ADR at 85.1, Headshots at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.