Snake---

SK
On FACEIT since 2015 253 matches tracked 55 matches in 30 days
ELO ▲ 280
2,935
30-day peak: 3,012
Rank EU ▼ 197 places
#9,997 #60 in SK
30 days · before #9,800 · best #9,800
Last updated:

How does Snake--- play?

Rating 1.09 (from 188 matches) K/R 0.79 ADR 83.6 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 97%
AWP share of kills 3%−8 pp better than 19%
K/D 1.12+0.08 better than 77%
Pistol kills per match 2.9
Knife kills 2 in 253 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.0%+0.6 pp better than 62%
Rounds with 3K 4.8%+0.7 pp better than 77%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 38x 4K, 4 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 2.5−1.6 better than 9%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −7.0, Win rate −8 pp, ELO −175

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.84).

Patterns

From the last 253 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −167 ELO
58 matches · 45% wins
On Mirage −149 ELO
88 matches · 55% wins
Between 0:00 and 6:00 −389 ELO, win rate 40%
On Wednesdays −74 ELO, win rate 47%

Snake--- loses the most ELO in match 2 of the day: −167 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Highest rating in a match: 2.24 · Anubis
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
55% better than 63%
0.79 better than 71%
84.4 better than 68%
1.13 better than 78%
52% of 419 duels level
38% of 52 situations level
Dust 250
46% better than 28%
0.78 better than 68%
84.2 better than 66%
1.06 better than 56%
48% of 230 duels better than 31%
48% of 25 situations better than 78%
Inferno34
47% better than 29%
0.79 better than 69%
82.9 better than 53%
1.06 better than 51%
53% of 135 duels better than 53%
21% of 14 situations better than 17%
Ancient28
57% better than 64%
0.75 better than 53%
78.4 better than 33%
1.03 level
51% of 143 duels better than 45%
35% of 17 situations better than 41%
Cache19
63% -
0.83 -
85.9 -
1.20-
47% of 88 duels -
30% of 10 situations -
Anubis17
47% better than 29%
0.75 better than 53%
83.6 better than 65%
1.06-
43% of 89 duels better than 9%
55% of 11 situations better than 86%
Nuke17
59% better than 54%
0.83 better than 83%
85.0 better than 69%
1.11-
53% of 97 duels better than 57%
33% of 9 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How Snake--- plays

Across 253 matches Snake--- averages K/R 0.79 and ADR 83.6; the rating across the 188 rated matches is 1.09. Biggest strength: Headshot rate at 62%. That is better than 97% of players on level 10. Most room to improve: Utility damage per round at 2.5. That is better than only 9% of players on level 10. On average 17.1 kills per match, 62% of them headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 96 of 188 matches the rating was 1.10 or higher (51%), in 56 it was below 0.90. In 188 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: October 2026 at 1.19. Snake--- loses the most ELO in match 2 of the day (−167 ELO, win rate 45%). Things go best on Ancient (+42 ELO, win rate 57%). Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.07, ADR −7.0, Win rate −8 pp, ELO −175. Last 30 days: 55 matches, win rate 60%, ELO balance +78.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.