Snade

Russia
70 matches tracked 21 matches in 30 days
Last updated:

How does Snade play?

Rating 0.96 K/R 0.71 ADR 75.2 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 33% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 2 average.
Clutcher
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 2

Compared with 661 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (47%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 44%−3 pp · Ø 47% better than 29%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 33%−4 pp · Ø 37% better than 33%
Clutch 1v2 won 37%+17 pp · Ø 20% better than 99%
Clutch kills per match 2.0+0.5 · Ø 1.5 better than 88%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly above the average (0.89).

Headshot rate 40%−1 pp · Ø 41% better than 54%
AWP share of kills 11%+1 pp · Ø 10% better than 57%
K/D 0.96+0.07 · Ø 0.89 better than 77%
Pistol kills per match 2.4
Knife kills 1 in 70 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so clearly below the average (11.7%).

2K rounds 10.7%−1.0 pp · Ø 11.7% better than 23%
3K rounds 3.3%−0.1 pp · Ø 3.4% better than 54%
MVPs per match 2.1+0.2 · Ø 1.9 better than 76%
4Ks and aces 9x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 26%−7 pp · Ø 33% better than 14%
Utility damage per round 3.7+0.6 · Ø 3.1 better than 60%
Enemies flashed per round 0.27+0.08 · Ø 0.19 better than 69%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 2 average
Whether Snade is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −55 ELO
25 matches · 52% win rate

Snade loses the most ELO from match 5 of the day: −55 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.13 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke20
70% better than 93%
0.82 better than 91%
82.5 better than 74%
1.15 better than 92%
48% of 83 duels better than 43%
37% of 27 situations better than 45%
Ancient17
65% better than 91%
0.65 better than 48%
70.9 better than 37%
0.88 better than 47%
46% of 80 duels right on the average
46% of 13 situations better than 72%
Dust 216
38% better than 15%
0.68 better than 56%
75.3 better than 52%
0.89 better than 39%
51% of 65 duels better than 73%
29% of 17 situations better than 31%
Anubis10
70% -
0.66 -
72.4 -
0.91-
37% of 41 duels -
0% of 3 situations -
Mirage3
0% -
0.50 -
53.9 -
0.56-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Snade plays

Across 70 matches Snade averages K/R 0.71, ADR 75.2 and a rating of 0.96. Most room to improve: Utility hit rate at 26%, better than only 14% of level 2 players. Averages 15.0 kills per match with 40% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 22 of 70 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. In 55 matches with detailed stats: 9 4Ks and 1 ace. Snade loses the most ELO from match 5 of the day (−55 ELO, win rate 52%). Things go best on Nuke (+34 ELO, win rate 70%). Last 30 days: 21 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.