Sn4feRR

Russia
On FACEIT since 2021 115 matches tracked 25 matches in 30 days
Last updated:

How does Sn4feRR play?

Rating 1.03 (from 25 matches) K/R 0.81 ADR 88.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 36% weak 0.75 to 0.89 8% very weak below 0.75 24%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 44%+23 pp better than 99%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 19%+8 pp better than 83%
K/D 1.07+0.04 better than 62%
Pistol kills per match 3.2
Knife kills 2 in 115 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 7x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.77, ADR at 86.9
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.77 (at the start 0.80).

Patterns

From the last 115 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
23 matches · 43% wins
In match 2 of the day −25 ELO
28 matches · 46% wins
On Saturdays −25 ELO, win rate 43%

Sn4feRR loses the most ELO on Dust 2: −50 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.44 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
50% better than 41%
0.81 better than 78%
88.8 better than 83%
1.09-
59% of 78 duels better than 87%
22% of 9 situations better than 16%
Anubis26
54% better than 58%
0.75 better than 55%
85.6 better than 73%
0.60-
50% of 68 duels better than 40%
13% of 8 situations better than 5%
Dust 223
43% better than 19%
0.76 better than 60%
81.7 better than 55%
1.14-
52% of 73 duels better than 54%
40% of 5 situations better than 56%
Nuke15
60% better than 63%
0.87 better than 87%
96.5 better than 93%
1.24-
65% of 49 duels better than 95%
25% of 4 situations better than 22%
Mirage13
46% -
0.78 -
81.6 -
1.09-
55% of 58 duels -
17% of 6 situations -
Inferno7
43% -
0.98 -
104.9 -
-
38% of 8 duels -
-
Overpass3
67% -
1.04 -
112.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Sn4feRR plays

Across 115 matches Sn4feRR averages K/R 0.81 and ADR 88.2; the rating across the 25 rated matches is 1.03. Biggest strength: Damage per round (ADR) at 88.2. That is better than 86% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 17.9 kills per match, 55% of them headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 8 of 25 matches the rating was 1.10 or higher (32%), in 8 it was below 0.90. In 25 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: September 2026 at 1.18. Sn4feRR loses the most ELO on Dust 2 (−50 ELO, win rate 43%). Things go best in match 1 of the day (−5 ELO, win rate 59%). Improved over the last three months: Win rate +11 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 86.9. Last 30 days: 25 matches, win rate 52%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.