Sn3jkuu

Poland
129 matches tracked 43 matches in 30 days
Last updated:

How does Sn3jkuu play?

Rating 0.99 K/R 0.72 ADR 81.2 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 88%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (46%).

Headshot rate 42%−4 pp · Ø 46% better than 26%
AWP share of kills 4%−6 pp · Ø 10% better than 26%
K/D 0.98−0.02 · Ø 1.00 better than 46%
Pistol kills per match 2.4
Knife kills 2 in 129 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 61%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 70%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 54%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.09, ADR +4.6, Win rate +13 pp
= Stayed the same
K/R at 0.72, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.69). Right on the average (0.72).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −82 ELO
36 matches · 44% win rate
From match 5 of the day −47 ELO
21 matches · 33% win rate
On Wednesdays +33 ELO, win rate 40%

Sn3jkuu loses the most ELO on Anubis: −82 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.98 · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis36
44% better than 31%
0.74 better than 56%
85.6 better than 82%
0.99 better than 44%
47% of 160 duels better than 29%
43% of 28 situations better than 67%
Mirage32
56% better than 73%
0.73 better than 58%
81.9 better than 67%
1.02 better than 59%
41% of 138 duels better than 8%
42% of 19 situations better than 64%
Ancient20
45% better than 32%
0.67 better than 24%
74.4 better than 22%
0.92 better than 25%
43% of 58 duels better than 15%
59% of 17 situations better than 93%
Dust 220
40% better than 17%
0.71 better than 44%
76.0 better than 31%
0.96 better than 33%
39% of 67 duels better than 4%
36% of 14 situations better than 45%
Nuke13
38% -
0.75 -
86.3 -
1.05-
47% of 60 duels -
42% of 12 situations -
Cache3
67% -
0.69 -
82.0 -
1.05-
22% of 9 duels -
0% of 2 situations -
Inferno3
33% -
0.62 -
76.4 -
0.78-
69% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sn3jkuu plays

Across 129 matches Sn3jkuu averages K/R 0.72, ADR 81.2 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 88% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 7 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 42 of 129 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 104 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. Sn3jkuu loses the most ELO on Anubis (−82 ELO, win rate 44%). Things go best on Mirage (+62 ELO, win rate 56%). Match no. 3 of the day goes best: 68% win rate. Improved over the last three months: Rating +0.09, ADR +4.6, Win rate +13 pp. Unchanged in recent months: K/R at 0.72, Headshots at 42%. Last 30 days: 43 matches, win rate 51%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.