Smut_din_so
How does Smut_din_so play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).
Compared with 1,906 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average44% headshots and so clearly below the average (48%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
Strength0.62 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months: 0.91 (at the start 1.01). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 79.9. Last 3 months: 73.0 (at the start 79.0). Clearly below the average (80.6).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 44% (at the start 43%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 49% (at the start 46%). Clearly below the average (52%).
Best month: November 2026 with 2,027. Last 3 months: 1,894 (at the start 1,607).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 55%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Smut_din_so loses the most ELO on Dust 2: −51 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 35 · Nuke
- Highest rating in a match: 1.87 · Nuke
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How Smut_din_so plays
Across 158 matches Smut_din_so averages K/R 0.70, ADR 77.2 and a rating of 0.98. Biggest strength: Utility damage per round at 6.5, better than 91% of level 9 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Nuke with a 81% win rate in 16 matches. In 46 of 158 matches the rating was 1.10 or higher (29%), in 70 it was below 0.90. In 126 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. Smut_din_so loses the most ELO on Dust 2 (−51 ELO, win rate 35%). Things go best on Mirage (+50 ELO, win rate 50%). Improved over the last three months: Win rate +3 pp, ELO +287. Got weaker: K/R −0.07, Rating −0.10, ADR −6.0. Unchanged in recent months: Headshots at 44%. Last 30 days: 25 matches, win rate 48%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.