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Smirreee

Finland
On FACEIT since 2019 356 matches tracked 134 matches in 30 days
ELO ▲ 168
2,226
30-day peak: 2,268
Rank EU
#134,974
Finland #3,508 in Finland
Last updated:

How does Smirreee play?

Rating 0.85 K/R 0.60 ADR 66.8 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 356 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 39%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.83−0.20 · Ø 1.03 better than 2%
Pistol kills per match 2.6
Knife kills 1 in 356 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.2%−3.2 pp · Ø 13.4% better than 1%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 25x 4K, 1 ace in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.59, Rating at 0.84, ADR at 66.5, Headshots at 49%
▼ Got worse
Win rate −6 pp, ELO −106

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: July 2026 with 0.62. Last 3 months: 0.59 (at the start 0.61). Well below the average (0.74).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −152 ELO
45 matches · 47% win rate
On Mirage −88 ELO
51 matches · 49% win rate
Between 12:00 and 18:00 −188 ELO, win rate 44%
On Saturdays +18 ELO, win rate 46%

Smirreee loses the most ELO in match 4 of the day: −152 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 32 · Cache
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient75
55% better than 59%
0.58 better than 1%
67.2 better than 2%
0.82 better than 2%
49% of 265 duels better than 38%
28% of 47 situations better than 24%
Anubis61
61% better than 76%
0.55 better than 1%
62.3 better than 1%
0.80 better than 1%
42% of 222 duels better than 9%
32% of 44 situations better than 31%
Cache59
51% better than 38%
0.65 better than 15%
72.9 better than 20%
0.91 better than 16%
49% of 227 duels better than 38%
43% of 47 situations better than 60%
Nuke57
60% better than 64%
0.60 better than 3%
65.1 better than 2%
0.87 better than 6%
51% of 201 duels better than 43%
39% of 38 situations better than 53%
Mirage51
49% better than 40%
0.59 better than 2%
66.4 better than 2%
0.83 better than 2%
48% of 167 duels better than 30%
40% of 30 situations better than 54%
Dust 227
30% better than 2%
0.59 better than 2%
65.0 better than 1%
0.82 better than 2%
57% of 86 duels better than 82%
42% of 19 situations better than 61%
Inferno15
60% better than 72%
0.64 better than 8%
68.6 better than 5%
0.94 better than 14%
62% of 52 duels better than 88%
44% of 9 situations better than 68%
Vertigo11
55% -
0.64 -
71.8 -
0.87-
43% of 37 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Smirreee plays

Across 356 matches Smirreee averages K/R 0.60, ADR 66.8 and a rating of 0.85. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.1 kills per match with 49% headshots. The strongest map is Anubis with a 61% win rate in 61 matches. In 66 of 356 matches the rating was 1.10 or higher (19%), in 213 it was below 0.90. In 314 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 0.87. Smirreee loses the most ELO in match 4 of the day (−152 ELO, win rate 47%). Things go best from match 5 of the day (+82 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +82 ELO. Got weaker: Win rate −6 pp, ELO −106. Unchanged in recent months: K/R at 0.59, Rating at 0.84, ADR at 66.5, Headshots at 49%. Last 30 days: 134 matches, win rate 53%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.