Smilodon09

Vietnam
On FACEIT since 2026 27 matches tracked
ELO
2,101
Peak across recorded matches: 2,307
Rank SEA ▼ 2,833 places
#4,700
Vietnam #358 in Vietnam
30 days · prev. #1,867 · best #1,833
Last updated:

How does Smilodon09 play?

Rating 1.34 K/R 0.92 ADR 95.0 from 27 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 27 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 41% good 1.10 to 1.29 15% normal 0.90 to 1.09 11% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.47+0.44 · Ø 1.03 better than 99%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 96%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 9x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Patterns

Soon this shows where Smilodon09 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.23 · Ancient
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 27 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
67% -
0.88 -
95.4 -
1.23-
64% of 47 duels -
50% of 6 situations -
Ancient7
86% -
1.01 -
98.5 -
1.49-
50% of 16 duels -
40% of 5 situations -
Anubis4
75% -
0.80 -
83.9 -
1.21-
62% of 13 duels -
33% of 3 situations -
Inferno4
100% -
1.05 -
99.5 -
1.55-
82% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Smilodon09 plays

Across 27 matches Smilodon09 averages K/R 0.92, ADR 95.0 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 66% headshots. In 19 of 27 matches the rating was 1.10 or higher (70%), in 5 it was below 0.90. In 27 matches with detailed stats: 9 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.