Smiley_21

Cocos Islands
On FACEIT since 2014 148 matches tracked 47 matches in 30 days
ELO ▲ 41
2,531
30-day peak: 2,531
Rank EU
#49,356
Cocos Islands #40 in Cocos Islands
Last updated:

How does Smiley_21 play?

Rating 1.25 K/R 0.91 ADR 97.4 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 148 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 23% of rounds and so well above the average (11%).

Rounds with first kill 23%+12 pp · Ø 11% better than 99%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

12% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 12%−27 pp · Ø 39% better than 1%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 1.22+0.17 · Ø 1.05 better than 91%
Pistol kills per match 3.5
Knife kills 14 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.7% of rounds and so well above the average (4.2%).

2K rounds 18.6%+5.0 pp · Ø 13.6% better than 99%
3K rounds 7.7%+3.5 pp · Ø 4.2% better than 99%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 27x 4K, 5 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.60+0.30 · Ø 0.30 better than 97%
Deaths per round 75%+4 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.19, Rating +0.26, ADR +13.4, ELO +102
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −4 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.04
JunJulAugSepOctNov

Best month: October 2026 with 1.04. Last 3 months: 1.04 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
36 matches · 39% win rate
On Dust 2 −34 ELO
43 matches · 40% win rate
Between 12:00 and 18:00 +47 ELO, win rate 36%
On Sundays +64 ELO, win rate 35%

Smiley_21 loses the most ELO on Mirage: −46 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 3.23 · Ancient
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
40% better than 11%
0.96 better than 98%
102.9 better than 99%
1.32 better than 97%
61% of 283 duels better than 91%
44% of 18 situations better than 66%
Mirage36
39% better than 9%
0.92 better than 96%
97.4 better than 96%
1.28 better than 95%
61% of 252 duels better than 92%
35% of 20 situations better than 39%
Ancient21
67% better than 90%
0.88 better than 93%
93.9 better than 92%
1.26 better than 95%
53% of 105 duels better than 55%
50% of 10 situations better than 78%
Inferno16
69% better than 84%
0.98 better than 99%
106.1 better than 99%
1.39 better than 98%
57% of 112 duels better than 67%
30% of 10 situations better than 22%
Cache12
50% -
0.89 -
92.7 -
1.21-
55% of 96 duels -
22% of 9 situations -
Anubis11
36% -
0.77 -
86.8 -
1.01-
57% of 51 duels -
60% of 5 situations -
Nuke7
71% -
0.77 -
87.7 -
0.99-
56% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Smiley_21 plays

Across 148 matches Smiley_21 averages K/R 0.91, ADR 97.4 and a rating of 1.25. Biggest strength: Rounds with first kill at 23%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 12%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 46% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 87 of 148 matches the rating was 1.10 or higher (59%), in 36 it was below 0.90. In 48 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: October 2026 at 1.43. Smiley_21 loses the most ELO on Mirage (−46 ELO, win rate 39%). Things go best in match 2 of the day (+195 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +195 ELO. Improved over the last three months: K/R +0.19, Rating +0.26, ADR +13.4, ELO +102. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 47 matches, win rate 49%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.