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SmileMix

USA
On FACEIT since 2022 159 matches tracked 24 matches in 30 days
Last updated:

How does SmileMix play?

Rating 0.96 K/R 0.70 ADR 79.9 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 5

Compared with 1,252 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 48%−2 pp · Ø 50% better than 40%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so just above the average (44%).

Headshot rate 45%+1 pp · Ø 44% better than 61%
AWP share of kills 7%−4 pp · Ø 11% better than 37%
K/D 0.94−0.07 · Ø 1.01 better than 40%
Pistol kills per match 2.9
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 48%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 1.9−0.4 · Ø 2.3 better than 26%
4Ks and aces 18x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 54%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 76%
Enemies flashed per round 0.25+0.01 · Ø 0.24 better than 54%
Deaths per round 74%+2 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +5 pp, ELO +82
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 79.9, Win rate at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
33 matches · 36% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 29%
On Saturdays +54 ELO, win rate 38%

SmileMix loses the most ELO on Dust 2: −28 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.09 · Ancient
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
51% better than 58%
0.70 better than 44%
80.1 better than 60%
0.99 better than 53%
49% of 304 duels right on the average
41% of 32 situations better than 62%
Dust 233
36% better than 11%
0.67 better than 30%
77.6 better than 46%
0.93 better than 31%
43% of 180 duels better than 17%
35% of 20 situations better than 47%
Anubis18
33% better than 9%
0.74 better than 58%
85.4 better than 78%
0.96 better than 38%
50% of 118 duels right on the average
35% of 17 situations better than 43%
Ancient14
64% -
0.78 -
87.4 -
1.07-
55% of 83 duels -
33% of 12 situations -
Inferno12
33% -
0.61 -
74.9 -
0.85-
43% of 56 duels -
38% of 8 situations -
Cache11
55% -
0.68 -
74.7 -
0.93-
52% of 60 duels -
40% of 5 situations -
Nuke8
38% -
0.66 -
75.1 -
0.88-
43% of 42 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SmileMix plays

Across 159 matches SmileMix averages K/R 0.70, ADR 79.9 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 81% of level 5 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 47 of 159 matches the rating was 1.10 or higher (30%), in 70 it was below 0.90. In 119 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. SmileMix loses the most ELO on Dust 2 (−28 ELO, win rate 36%). Things go best on Mirage (+58 ELO, win rate 51%). Match no. 1 of the day goes best: 52% win rate, −26 ELO. Improved over the last three months: Headshots +5 pp, ELO +82. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 79.9, Win rate at 45%. Last 30 days: 24 matches, win rate 29%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.