Sm1leaura

Morocco
On FACEIT since 2024 128 matches tracked 19 matches in 30 days
Last updated:

How does Sm1leaura play?

Rating 0.91 K/R 0.66 ADR 70.5 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 7

Compared with 1,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 66%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 12%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 12%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 0.89−0.11 · Ø 1.00 better than 14%
Pistol kills per match 2.3
Knife kills 1 in 128 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.2%).

2K rounds 11.2%−2.0 pp · Ø 13.2% better than 10%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 33%
MVPs per match 1.8−0.4 · Ø 2.2 better than 11%
4Ks and aces 11x 4K, 0 aces in 106 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 12%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 6%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +135
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 70.5, Headshots at 38%
▼ Got worse
Win rate −8 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −96 ELO
26 matches · 38% win rate
In match 3 of the day −78 ELO
24 matches · 42% win rate
Between 6:00 and 12:00 −7 ELO, win rate 42%
On Thursdays −28 ELO, win rate 36%

Sm1leaura loses the most ELO from match 5 of the day: −96 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Most kills in a match: 32 · Vertigo
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 38%
0.63 better than 12%
65.3 better than 3%
0.88 better than 14%
50% of 129 duels right on the average
25% of 24 situations better than 18%
Dust 234
44% better than 29%
0.70 better than 42%
76.5 better than 36%
0.94 better than 30%
55% of 172 duels better than 76%
38% of 16 situations right on the average
Ancient16
50% right on the average
0.61 better than 5%
64.8 better than 2%
0.85 better than 6%
51% of 69 duels better than 59%
40% of 5 situations better than 57%
Anubis15
47% better than 42%
0.60 better than 2%
68.7 better than 3%
0.78 better than 1%
49% of 69 duels better than 38%
20% of 10 situations better than 12%
Nuke14
50% -
0.71 -
74.8 -
0.97-
51% of 59 duels -
0% of 4 situations -
Inferno6
50% -
0.70 -
73.4 -
0.96-
67% of 15 duels -
100% of 2 situations -
Cache4
50% -
0.74 -
70.6 -
1.01-
53% of 15 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sm1leaura plays

Across 128 matches Sm1leaura averages K/R 0.66, ADR 70.5 and a rating of 0.91. Most room to improve: Damage per round (ADR) at 70.5, better than only 5% of level 7 players. Averages 14.6 kills per match with 38% headshots. The strongest map is Ancient with a 50% win rate in 16 matches. In 34 of 128 matches the rating was 1.10 or higher (27%), in 65 it was below 0.90. In 106 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 0.99. Sm1leaura loses the most ELO from match 5 of the day (−96 ELO, win rate 38%). Things go best in match 1 of the day (+28 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +28 ELO. Improved over the last three months: ELO +135. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 70.5, Headshots at 38%. Last 30 days: 19 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.