Sm0llka

Russia
148 matches tracked 88 matches in 30 days
Last updated:

How does Sm0llka play?

Rating 0.95 (from 128 matches) K/R 0.72 ADR 79.8 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 4%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.4
Knife kills 6 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 14%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.2−0.2 · Ø 2.4 better than 39%
4Ks and aces 13x 4K, 0 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 31%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +265
= Stayed the same
Headshots at 38%
▼ Got worse
K/R −0.08, Rating −0.07, ADR −6.2, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −11 ELO
54 matches · 39% win rate
Between 18:00 and 24:00 +34 ELO, win rate 44%
On Wednesdays +28 ELO, win rate 34%

Sm0llka loses the most ELO from match 5 of the day: −11 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.37 · Inferno
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% better than 53%
0.73 better than 44%
79.3 better than 43%
0.97 better than 29%
47% of 205 duels better than 26%
30% of 20 situations better than 28%
Dust 241
49% better than 40%
0.72 better than 41%
79.5 better than 45%
0.89 better than 9%
48% of 179 duels better than 34%
33% of 18 situations better than 36%
Ancient16
56% better than 64%
0.79 better than 76%
83.2 better than 63%
1.06 better than 64%
60% of 92 duels better than 89%
0% of 7 situations better than 1%
Nuke15
27% better than 1%
0.70 better than 27%
75.5 better than 24%
0.91-
53% of 74 duels better than 55%
44% of 9 situations better than 61%
Anubis13
46% -
0.74 -
81.9 -
1.02-
52% of 66 duels -
67% of 6 situations -
Inferno12
50% -
0.72 -
85.9 -
0.96-
57% of 74 duels -
50% of 8 situations -
Cache4
50% -
0.56 -
66.2 -
0.82-
43% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sm0llka plays

Across 148 matches Sm0llka averages K/R 0.72 and ADR 79.8; the rating across the 128 rated matches is 0.95. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 38% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 36 of 128 matches the rating was 1.10 or higher (28%), in 60 it was below 0.90. In 108 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Sm0llka loses the most ELO from match 5 of the day (−11 ELO, win rate 39%). Things go best on Dust 2 (+20 ELO, win rate 49%). Match no. 2 of the day goes best: 60% win rate, −16 ELO. Improved over the last three months: ELO +265. Got weaker: K/R −0.08, Rating −0.07, ADR −6.2, Win rate −13 pp. Unchanged in recent months: Headshots at 38%. Last 30 days: 88 matches, win rate 47%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.