Sm0k3R666

Romania
On FACEIT since 2024 208 matches tracked 90 matches in 30 days
ELO ▲ 148
2,033
30-day peak: 2,055
Rank EU
#235,208
Romania #2,915 in Romania
Last updated:

How does Sm0k3R666 play?

Rating 1.10 (from 158 matches) K/R 0.75 ADR 80.1 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 3.2
Zeus kills2 in 208 matches
Knife kills 2 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 56%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06
= Stayed the same
ADR at 80.9, Win rate at 49%
▼ Got worse
Headshots −5 pp, ELO −50

Sep to Nov 2026 compared with Feb 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −94 ELO
37 matches · 62% win rate
On Anubis −60 ELO
31 matches · 39% win rate
Between 12:00 and 18:00 −58 ELO, win rate 42%
On Thursdays −78 ELO, win rate 39%

Sm0k3R666 loses the most ELO on Ancient: −94 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.02 · Dust 2
  3. Most kills in a match: 50 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
52% right on the average
0.73 better than 45%
78.8 better than 38%
1.11 better than 73%
57% of 121 duels better than 80%
39% of 31 situations better than 52%
Mirage52
46% better than 30%
0.77 better than 65%
81.4 better than 53%
1.13 better than 81%
52% of 147 duels better than 57%
38% of 34 situations right on the average
Ancient37
62% better than 82%
0.75 better than 53%
81.3 right on the average
1.05 better than 56%
56% of 91 duels better than 74%
63% of 19 situations better than 95%
Anubis31
39% better than 14%
0.76 better than 59%
82.0 better than 55%
1.11 better than 75%
48% of 89 duels better than 27%
53% of 17 situations better than 82%
Inferno21
38% better than 13%
0.74 better than 44%
76.0 better than 25%
1.17-
57% of 46 duels better than 72%
33% of 6 situations better than 37%
Nuke7
43% -
0.62 -
69.5 -
0.88-
50% of 18 duels -
100% of 1 situations -
Cache6
67% -
0.83 -
87.8 -
1.19-
65% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sm0k3R666 plays

Across 208 matches Sm0k3R666 averages K/R 0.75 and ADR 80.1; the rating across the 158 rated matches is 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 37 matches. In 75 of 158 matches the rating was 1.10 or higher (47%), in 37 it was below 0.90. In 158 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. Sm0k3R666 loses the most ELO on Ancient (−94 ELO, win rate 62%). Things go best on Mirage (+27 ELO, win rate 46%). Improved over the last three months: K/R +0.06. Got weaker: Headshots −5 pp, ELO −50. Unchanged in recent months: ADR at 80.9, Win rate at 49%. Last 30 days: 90 matches, win rate 49%, net ELO −156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.