SlowikWWA

Poland
104 matches tracked
Last updated:

How does SlowikWWA play?

Rating 1.05 (from 61 matches) K/R 0.76 ADR 80.3 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

Level 5

Compared with 666 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 34% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.97).

Headshot rate 48%+4 pp · Ø 44% better than 75%
AWP share of kills 3% no comparison
K/D 1.00+0.03 · Ø 0.97 better than 76%
Pistol kills per match 2.7
Knife kills 3 in 104 matches

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 14.1% no comparison
3K rounds 3.0% no comparison
MVPs per match 2.3+0.2 · Ø 2.1 better than 80%
4Ks and aces 1x 4K, 0 aces in 13 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 27% no comparison
Utility damage per round 3.1 no comparison
Enemies flashed per round 0.22 no comparison
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +7 pp, Win rate +25 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.13, ADR −10.0

Aug 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.70 (at the start 0.75). Just below the average (0.71).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −202 ELO
47 matches · 38% win rate
Between 18:00 and 24:00 −121 ELO, win rate 36%
On Wednesdays −57 ELO, win rate 38%

SlowikWWA loses the most ELO on Mirage: −202 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.68 · Mirage
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
38% better than 12%
0.76 better than 77%
81.4 better than 70%
1.05 better than 77%
56% of 126 duels better than 87%
38% of 8 situations right on the average
Dust 218
50% right on the average
0.80 better than 90%
85.2 better than 85%
1.11-
44% of 34 duels better than 25%
29% of 7 situations better than 28%
Nuke15
60% better than 75%
0.72 better than 60%
77.6 better than 56%
1.04-
34% of 38 duels better than 4%
38% of 8 situations right on the average
Ancient10
50% -
0.81 -
79.9 -
1.19-
43% of 42 duels -
40% of 5 situations -
Overpass6
33% -
0.76 -
82.4 -
1.33-
67% of 6 duels -
-
Inferno4
50% -
0.72 -
74.4 -
0.97-
25% of 20 duels -
-
Anubis3
33% -
0.47 -
56.1 -
0.48-
27% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SlowikWWA plays

Across 104 matches SlowikWWA averages K/R 0.76 and ADR 80.3; the rating across the 61 rated matches is 1.05. Biggest strength: Rating at 1.05, better than 88% of level 5 players. Most room to improve: Deaths per round at 76%, better than only 21% of level 5 players. Averages 16.7 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 27 of 61 matches the rating was 1.10 or higher (44%), in 19 it was below 0.90. In 13 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. SlowikWWA loses the most ELO on Mirage (−202 ELO, win rate 38%). Things go best in match 1 of the day (+9 ELO, win rate 51%). Match no. 1 of the day goes best: 51% win rate, +9 ELO. Improved over the last three months: Headshots +7 pp, Win rate +25 pp. Got weaker: K/R −0.05, Rating −0.13, ADR −10.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.