Slizeren

Georgia
171 matches tracked
Last updated:

How does Slizeren play?

Rating 1.02 K/R 0.74 ADR 79.2 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 170 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average.
AWPer
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 3

Compared with 487 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

53% of opening duels won and so clearly above the average (48%).

Rounds with first kill 11%+2 pp · Ø 9% better than 78%
Opening duels won 53%+5 pp · Ø 48% better than 90%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+4 pp · Ø 36% better than 68%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.93).

Headshot rate 35%−6 pp · Ø 41% better than 16%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.02+0.09 · Ø 0.93 better than 88%
Pistol kills per match 3.1
Knife kills 23 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so well above the average (3.5%).

2K rounds 13.4%+1.2 pp · Ø 12.2% better than 80%
3K rounds 4.8%+1.3 pp · Ø 3.5% better than 95%
MVPs per match 2.2+0.2 · Ø 2.0 better than 80%
4Ks and aces 21x 4K, 0 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.6).

Utility hit rate 36%+2 pp · Ø 34% better than 67%
Utility damage per round 2.1−1.5 · Ø 3.6 better than 19%
Enemies flashed per round 0.12−0.10 · Ø 0.22 better than 22%
Deaths per round 73%−1 pp · Ø 74% better than 66%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +6.7, Win rate +8 pp
= Stayed the same
ELO at 818
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.80 (at the start 0.73). Well above the average (0.69).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
33 matches · 55% win rate
On Dust 2 −30 ELO
53 matches · 36% win rate
On Saturdays −51 ELO, win rate 37%

Slizeren loses the most ELO on Anubis: −83 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Highest rating in a match: 2.44 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
36% better than 12%
0.77 better than 89%
82.3 better than 83%
1.06 better than 87%
55% of 273 duels better than 85%
48% of 33 situations better than 78%
Mirage42
50% better than 57%
0.75 better than 83%
80.2 better than 72%
1.03 better than 83%
47% of 179 duels right on the average
44% of 25 situations better than 74%
Anubis33
55% better than 70%
0.74 better than 76%
78.1 better than 57%
1.01 better than 72%
60% of 153 duels better than 96%
37% of 27 situations better than 50%
Ancient18
28% better than 1%
0.65 better than 32%
70.0 better than 22%
0.91 better than 40%
47% of 81 duels better than 47%
45% of 11 situations better than 72%
Inferno11
36% -
0.71 -
75.6 -
0.92-
59% of 37 duels -
29% of 7 situations -
Nuke7
43% -
0.73 -
77.5 -
1.04-
45% of 29 duels -
0% of 3 situations -
Cache6
50% -
0.87 -
85.6 -
1.25-
52% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Slizeren plays

Across 170 matches Slizeren averages K/R 0.74, ADR 79.2 and a rating of 1.02. Biggest strength: 3K rounds at 4.8%, better than 95% of level 3 players. Most room to improve: Headshot rate at 35%, better than only 16% of level 3 players. Averages 16.4 kills per match with 35% headshots. The strongest map is Anubis with a 55% win rate in 33 matches. In 66 of 170 matches the rating was 1.10 or higher (39%), in 59 it was below 0.90. In 149 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. Slizeren loses the most ELO on Anubis (−83 ELO, win rate 55%). Things go best in match 4 of the day (±0 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.7, Win rate +8 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ELO at 818. Last 30 days: 1 matches, win rate 100%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.