SlickerDick
How does SlickerDick play?
Compared with 7,703 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (52%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Weakness0.92 K/D and so clearly below the average (1.05).
Impact
Weakness1.9 MVPs per match and so well below the average (2.4).
Utility and deaths
Average0.20 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.94 (at the start 0.92). Well below the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 76.4. Last 3 months: 74.3 (at the start 72.1). Clearly below the average (80.9).
Share of headshot kills
Best month: November 2026 with 51%. Last 3 months: 45% (at the start 46%). Well below the average (53%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 50% (at the start 56%). Just below the average (51%).
Best month: October 2026 with 3,312. Last 3 months: 3,012 (at the start 3,040).
Rounds with first kill
Best month: August 2026 with 9%. Last 3 months unchanged at 9%. Well below the average (11%).
1v1 clutches won
Best month: September 2026 with 48%. Last 3 months: 45% (at the start 31%). Clearly above the average (39%).
Patterns
From the last 329 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SlickerDick loses the most ELO on Dust 2: −294 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Nuke
- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.05 · Cache
Maps in detail
from the last 329 matchesCompared with players on the same level who have at least 15 matches on the map.
How SlickerDick plays
Across 330 matches SlickerDick averages K/R 0.66 and ADR 73.7; the rating across the 329 rated matches is 0.93. Biggest strength: Utility damage per round at 5.1, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.3 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 71 matches. In 84 of 329 matches the rating was 1.10 or higher (26%), in 164 it was below 0.90. In 330 matches with detailed stats: 46 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. SlickerDick loses the most ELO on Dust 2 (−294 ELO, win rate 49%). Things go best on Nuke (+177 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, +103 ELO. Improved over the last three months: Clutch 1v1 +14 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 74.3, Headshots at 45%, ELO at 3,012, First kills at 9%. Last 30 days: 61 matches, win rate 39%, net ELO −322.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.