SlickerDick

Switzerland
On FACEIT since 2017 330 matches tracked 61 matches in 30 days
ELO ▼ 249
3,012
30-day peak: 3,261
Rank EU ▼ 6,444 places
#8,951
Switzerland #71 in Switzerland
30 days · prev. #2,507 · best #2,507
Last updated:
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How does SlickerDick play?

Rating 0.93 (from 329 matches) K/R 0.66 ADR 73.7 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 329 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.92−0.13 · Ø 1.05 better than 6%
Pistol kills per match 2.1 from the last 329
Knife kills 9 in 329 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.8%−1.8 pp · Ø 13.6% better than 9%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 46x 4K, 1 ace in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Clutch 1v1 +14 pp
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 74.3, Headshots at 45%, ELO at 3,012, First kills at 9%
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −294 ELO
91 matches · 49% win rate
On Cache −142 ELO
29 matches · 52% win rate
Between 12:00 and 18:00 −103 ELO, win rate 44%
On Thursdays −161 ELO, win rate 39%

SlickerDick loses the most ELO on Dust 2: −294 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.05 · Cache

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
52% better than 38%
0.64 better than 6%
72.3 better than 9%
0.92 better than 9%
41% of 377 duels better than 4%
45% of 58 situations better than 70%
Dust 291
49% better than 28%
0.62 better than 4%
69.5 better than 4%
0.89 better than 5%
42% of 365 duels better than 6%
43% of 47 situations better than 60%
Ancient71
56% right on the average
0.73 better than 36%
78.6 better than 30%
0.99 better than 27%
53% of 332 duels right on the average
33% of 36 situations better than 36%
Cache29
52% better than 26%
0.69 better than 14%
77.8 better than 20%
0.97 better than 10%
49% of 111 duels better than 24%
31% of 13 situations better than 30%
Nuke29
52% better than 31%
0.66 better than 11%
75.6 better than 20%
0.94 better than 14%
46% of 135 duels better than 16%
50% of 12 situations better than 78%

Compared with players on the same level who have at least 15 matches on the map.

How SlickerDick plays

Across 330 matches SlickerDick averages K/R 0.66 and ADR 73.7; the rating across the 329 rated matches is 0.93. Biggest strength: Utility damage per round at 5.1, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.3 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 71 matches. In 84 of 329 matches the rating was 1.10 or higher (26%), in 164 it was below 0.90. In 330 matches with detailed stats: 46 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. SlickerDick loses the most ELO on Dust 2 (−294 ELO, win rate 49%). Things go best on Nuke (+177 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, +103 ELO. Improved over the last three months: Clutch 1v1 +14 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 74.3, Headshots at 45%, ELO at 3,012, First kills at 9%. Last 30 days: 61 matches, win rate 39%, net ELO −322.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.