Sliceeftw

France
On FACEIT since 2015 166 matches tracked 45 matches in 30 days
ELO ▲ 122
2,103
30-day peak: 2,103
Rank EU
#188,799
France #3,481 in France
Last updated:

How does Sliceeftw play?

Rating 1.12 K/R 0.79 ADR 84.8 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 166 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 2.9
Knife kills 4 in 166 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 31x 4K, 1 ace in 156 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.4 utility damage per round and so well above the average (4.3).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 9.4+5.1 · Ø 4.3 better than 99%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +202
= Stayed the same
K/R at 0.80, Rating at 1.14, ADR at 85.9, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
34 matches · 56% win rate
In match 1 of the day +7 ELO
60 matches · 47% win rate
On Mondays +24 ELO, win rate 43%

Sliceeftw loses the most ELO on Ancient: −45 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Reached level 10 · Anubis
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 2.14 · Ancient
  5. Most kills in a match: 44 · Inferno

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno41
63% better than 76%
0.79 better than 68%
84.2 better than 57%
1.13 better than 71%
65% of 160 duels better than 96%
39% of 31 situations better than 51%
Ancient34
56% better than 64%
0.82 better than 83%
86.9 better than 77%
1.16 better than 87%
55% of 99 duels better than 70%
47% of 30 situations better than 77%
Anubis26
62% better than 82%
0.81 better than 83%
87.9 better than 82%
1.16 better than 88%
66% of 97 duels better than 99%
47% of 19 situations better than 75%
Dust 224
38% better than 12%
0.77 better than 67%
86.6 better than 77%
1.07 better than 65%
68% of 117 duels better than 99%
38% of 16 situations right on the average
Nuke23
61% better than 71%
0.72 better than 38%
78.0 better than 37%
1.03 better than 45%
36% of 69 duels better than 3%
26% of 19 situations better than 20%
Cache8
38% -
0.84 -
90.1 -
1.15-
57% of 28 duels -
100% of 2 situations -
Vertigo8
50% -
0.81 -
81.6 -
1.15-
77% of 26 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sliceeftw plays

Across 166 matches Sliceeftw averages K/R 0.79, ADR 84.8 and a rating of 1.12. Biggest strength: Utility damage per round at 9.4, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 41 matches. In 74 of 166 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 156 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. Sliceeftw loses the most ELO on Ancient (−45 ELO, win rate 56%). Things go best in match 2 of the day (+95 ELO, win rate 60%). Match no. 3 of the day goes best: 63% win rate, +10 ELO. Improved over the last three months: Headshots +3 pp, ELO +202. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 85.9, Win rate at 55%. Last 30 days: 45 matches, win rate 60%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.