Slepiii

Poland
114 matches tracked 36 matches in 30 days
Last updated:

How does Slepiii play?

Rating 0.98 K/R 0.71 ADR 79.9 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 114 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 20%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.97−0.05 · Ø 1.02 better than 25%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 17x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 94%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +4.1, Win rate +5 pp
= Stayed the same
Headshots at 45%, ELO at 2,314
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −97 ELO
23 matches · 39% win rate
In match 3 of the day −68 ELO
21 matches · 38% win rate
On Thursdays −145 ELO, win rate 43%

Slepiii loses the most ELO in match 2 of the day: −97 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 1.89 · Cache

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
45% better than 25%
0.69 better than 26%
79.4 better than 43%
0.96 better than 25%
44% of 146 duels better than 15%
33% of 30 situations better than 34%
Cache24
63% -
0.71 -
79.5 -
1.05-
50% of 107 duels -
38% of 21 situations -
Dust 219
53% better than 56%
0.77 better than 64%
83.4 better than 61%
1.06 better than 58%
56% of 86 duels better than 75%
38% of 13 situations right on the average
Ancient18
33% better than 6%
0.63 better than 6%
74.2 better than 15%
0.84 better than 3%
31% of 78 duels better than 1%
20% of 10 situations better than 12%
Anubis17
59% better than 72%
0.74 right on the average
83.0 better than 60%
0.99 better than 33%
49% of 95 duels better than 39%
18% of 17 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How Slepiii plays

Across 114 matches Slepiii averages K/R 0.71, ADR 79.9 and a rating of 0.98. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 39 of 114 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 91 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. Slepiii loses the most ELO in match 2 of the day (−97 ELO, win rate 39%). Things go best on Cache (+167 ELO, win rate 63%). Match no. 1 of the day goes best: 64% win rate, +138 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +4.1, Win rate +5 pp. Unchanged in recent months: Headshots at 45%, ELO at 2,314. Last 30 days: 36 matches, win rate 56%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.