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Sl1pof_

Vietnam
On FACEIT since 2021 384 matches tracked 132 matches in 30 days
ELO ▼ 76
2,270
30-day peak: 2,347
Rank SEA ▼ 1,575 places
#2,639
Vietnam #486 in Vietnam
30 days · prev. #1,064 · best #1,062
Last updated:

How does Sl1pof_ play?

Rating 1.06 (from 287 matches) K/R 0.76 ADR 81.7 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 334 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 26%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 2.9 from the last 349
Knife kills 1 in 349 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 54%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 46x 4K, 5 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 33%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +24 pp
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 80.8, Win rate at 48%
▼ Got worse
ELO −316

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: May 2026 with 0.81. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
69 matches · 48% win rate
From match 5 of the day −32 ELO
88 matches · 43% win rate
On Wednesdays +24 ELO, win rate 39%

Sl1pof_ loses the most ELO on Ancient: −100 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
47% better than 29%
0.76 better than 58%
81.7 better than 53%
1.05 better than 55%
51% of 539 duels right on the average
34% of 93 situations better than 38%
Ancient69
48% better than 33%
0.77 better than 59%
83.7 better than 59%
1.05 better than 52%
54% of 325 duels better than 62%
46% of 54 situations better than 70%
Dust 257
53% better than 53%
0.72 better than 37%
76.9 better than 26%
1.02 better than 42%
48% of 191 duels better than 31%
45% of 38 situations better than 72%
Anubis39
46% better than 27%
0.77 better than 61%
82.7 better than 55%
1.06 better than 59%
49% of 152 duels better than 33%
19% of 26 situations better than 10%
Inferno32
53% better than 41%
0.76 better than 55%
78.3 better than 28%
1.04 better than 42%
50% of 105 duels better than 30%
33% of 24 situations better than 39%
Nuke8
75% -
0.85 -
90.7 -
1.18-
59% of 37 duels -
25% of 4 situations -
Cache4
50% -
0.81 -
85.2 -
1.14-
42% of 26 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sl1pof_ plays

Across 384 matches Sl1pof_ averages K/R 0.76 and ADR 81.7; the rating across the 287 rated matches is 1.06. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 53% win rate in 57 matches. In 145 of 334 matches the rating was 1.10 or higher (43%), in 118 it was below 0.90. In 269 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: June 2026 at 1.18. Sl1pof_ loses the most ELO on Ancient (−100 ELO, win rate 48%). Things go best on Dust 2 (+50 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate, +38 ELO. Improved over the last three months: Headshots +24 pp. Got weaker: ELO −316. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 80.8, Win rate at 48%. Last 30 days: 132 matches, win rate 47%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.