SkydPanserne

Tokelau
On FACEIT since 2014 231 matches tracked 69 matches in 30 days
Last updated:

How does SkydPanserne play?

Rating 0.97 K/R 0.70 ADR 76.4 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 42%+30 pp · Ø 12% better than 99%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.1
Knife kills 20 in 231 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 15%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 35x 4K, 1 ace in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
ELO at 2,104
▼ Got worse
K/R −0.08, Rating −0.11, ADR −5.7, Headshots −2 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −166 ELO
25 matches · 40% win rate
On Mirage −118 ELO
26 matches · 31% win rate
Between 12:00 and 18:00 −18 ELO, win rate 39%
On Mondays +3 ELO, win rate 36%

SkydPanserne loses the most ELO in match 4 of the day: −166 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 42 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.68 · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
46% better than 30%
0.74 right on the average
82.9 better than 60%
1.03 right on the average
49% of 330 duels better than 39%
39% of 36 situations better than 54%
Ancient45
53% better than 60%
0.70 better than 33%
76.0 better than 26%
0.97 better than 35%
49% of 246 duels better than 39%
52% of 21 situations better than 85%
Inferno41
51% better than 41%
0.67 better than 17%
76.7 better than 27%
0.92 better than 11%
56% of 234 duels better than 74%
38% of 26 situations better than 41%
Mirage26
31% better than 2%
0.70 better than 31%
73.8 better than 17%
0.96 better than 27%
49% of 132 duels better than 39%
29% of 14 situations better than 24%
Nuke26
65% better than 81%
0.70 better than 26%
73.7 better than 18%
1.00 better than 34%
52% of 164 duels right on the average
50% of 6 situations better than 80%
Cache20
60% better than 63%
0.68 better than 30%
70.8 better than 14%
0.95 better than 31%
54% of 95 duels better than 66%
62% of 13 situations better than 94%
Anubis10
40% -
0.63 -
69.2 -
0.97-
48% of 56 duels -
25% of 4 situations -
Vertigo6
17% -
0.63 -
69.6 -
0.81-
43% of 30 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SkydPanserne plays

Across 231 matches SkydPanserne averages K/R 0.70, ADR 76.4 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 34% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 82 of 231 matches the rating was 1.10 or higher (35%), in 106 it was below 0.90. In 175 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. SkydPanserne loses the most ELO in match 4 of the day (−166 ELO, win rate 40%). Things go best on Cache (+96 ELO, win rate 60%). From match no. 5 of the day on, things go best: 55% win rate, −28 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −5.7, Headshots −2 pp. Unchanged in recent months: ELO at 2,104. Last 30 days: 69 matches, win rate 55%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.