SkyShowfall

Russia
On FACEIT since 2024 118 matches tracked 56 matches in 30 days
Last updated:

How does SkyShowfall play?

Rating 0.90 K/R 0.63 ADR 68.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 33%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 46%−5 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 12%+1 pp · Ø 11% better than 66%
K/D 0.90−0.12 · Ø 1.02 better than 12%
Pistol kills per match 2.2
Zeus kills1 in 118 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 20%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 4%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 11x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.3 · Ø 4.3 better than 65%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +54, First kills +1 pp
= Stayed the same
ADR at 66.8
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −4 pp, Win rate −5 pp, Clutch 1v1 −12 pp

Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Last 3 months: 0.61 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
37 matches · 43% win rate
On Anubis −37 ELO
27 matches · 59% win rate
On Tuesdays −60 ELO, win rate 28%

SkyShowfall loses the most ELO on Dust 2: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 38 · Dust 2
  4. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
43% better than 22%
0.61 better than 6%
63.1 better than 1%
0.84 better than 4%
39% of 123 duels better than 4%
31% of 32 situations better than 32%
Mirage29
41% better than 17%
0.64 better than 13%
70.8 better than 12%
0.91 better than 17%
41% of 100 duels better than 9%
53% of 15 situations better than 86%
Anubis27
59% better than 73%
0.62 better than 7%
68.9 better than 4%
0.93 better than 20%
55% of 100 duels better than 75%
58% of 19 situations better than 92%
Ancient14
36% -
0.67 -
72.3 -
0.96-
53% of 53 duels -
38% of 8 situations -
Inferno5
60% -
0.76 -
78.4 -
1.02-
65% of 17 duels -
60% of 5 situations -
Nuke4
50% -
0.52 -
54.3 -
0.75-
27% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SkyShowfall plays

Across 118 matches SkyShowfall averages K/R 0.63, ADR 68.0 and a rating of 0.90. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 9 players. Most room to improve: Damage per round (ADR) at 68.0, better than only 2% of level 9 players. Averages 14.0 kills per match with 46% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 22 of 118 matches the rating was 1.10 or higher (19%), in 63 it was below 0.90. In 118 matches with detailed stats: 11 4Ks and 1 ace. SkyShowfall loses the most ELO on Dust 2 (−60 ELO, win rate 43%). Things go best in match 1 of the day (−83 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, −83 ELO. Improved over the last three months: ELO +54, First kills +1 pp. Got weaker: K/R −0.04, Rating −0.05, Headshots −4 pp, Win rate −5 pp, Clutch 1v1 −12 pp. Unchanged in recent months: ADR at 66.8. Last 30 days: 56 matches, win rate 45%, net ELO +174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.